Frontline Express by Vilmantas
Welcome to Frontline Express
Intro
Ensure that your buddies on the frontlines have sufficient resources to keep the foes away. With each successful delivery it's that much harder for our enemies to get through the lines that we've set.
So load up a crate of ammo, a bundle of shells or a cluster medical supplies and rush back to your comrades.
Victory awaits!
Get to the frontline! 💨

Deliver the supplies! 📦

Rush back to your base

Load up on Supplies

... And back to your comrades!
Controls
Use the W A S D buttons to control your truck.
When near a PICK UP POINT press E to load up on the SUPPLIES that the point provides.
When near a DROP OFF POINT press E to drop off the resources from your truck to the BATTLE ZONE.
Press R in case your truck gets stuck somewhere
Press P to Pause the game
Press ESC to start go to the Intro
Tools
Unity, Blender, Visual Studio, Rider, Audacity, GarageBand
All assets made during the jam
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| Link | https://vilmantas.itch.io/ldjam-53-frontline-express |
| Link | https://github.com/vilmantas/ldjam-53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/frontline-express |
Ratings
| Overall | 415th | 3.725⭐ | 22🧑⚖️ |
| Fun | 615th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 485th | 3.475⭐ | 22🧑⚖️ |
| Theme | 40th | 4.5⭐ | 22🧑⚖️ |
| Graphics | 544th | 3.75⭐ | 22🧑⚖️ |
| Audio | 442th | 3.425⭐ | 22🧑⚖️ |
| Mood | 552th | 3.575⭐ | 22🧑⚖️ |
| Given | 49🗳️ | 26🗨️ |
10/10 well done!
Also I would've liked another jump or something risky to get to a battle zone faster if you pulled it off!
The overall look of the game is very good, the controls feel natural, and the soundtrack & audio effects works really well in giving you that "military vibe".
The game progression is nicely tuned. It doesn't start off too difficult, which is a classic mistake, but naturally progresses into larger challenges.
If I were to comment on possible improvement, I would have liked to see even more effects at the front-line (explosions, maybe more gunfire etc.) to make the player feel like they are really at the front-line / heart of the war, and that they have to deliver those supplies in time or it will have fatal consequences.
Overall though, I am impressed by what you have been able to achieve in such little time!
I think the game would have been more fun if you had to drive past enemy fire, and the over all timing was reworked to increase the intensity. I think there's a lot of potential to turn what you made into a unique experience, one that I don't think has been done before