Deviler by Antonin Browne


you're late for our test
no care for first impressions --- great start
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have you devilered packages before?
first time, eh? --- oh great, now I'm feeling old --- thanks for that
it's gonna start, fasten your belt --- or don't, I don't care
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https://youtu.be/qZfbY4wcD7I
Check the game's music on soundcloud 🎶➡️ https://soundcloud.com/user-510050101/deviler-main-theme
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Credits
Developers --- @Hoffschir, @Divi, @Speaf
Graphic Artist --- @Sm0gie
Game Designer --- @TakoHetto
Producer --- @StrangerYann
Sound Designer --- @Antonin-Browne
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Special Thanks
Yohann Sassier --- for bringing Lemmy to life :hamster:
Axel Suzanne --- for his typography flair :sparkles:
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Game Engine: Unreal Engine 5.1
we used the following packages from the Epic Store:
--- Polygon_BattleRoyale
--- PolygonScifi
--- PolygonTown
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Have fun playing the game! 🚚🌃📩📦

| 🎮 play DEVILER here 📥 | https://teamchoochoo.com/?page_id=95 |
| Original URL | https://ldjam.com/events/ludum-dare/53/deviler |
Ratings
| Overall | 547th | 3.611⭐ | 38🧑⚖️ |
| Fun | 394th | 3.625⭐ | 38🧑⚖️ |
| Innovation | 807th | 3.083⭐ | 38🧑⚖️ |
| Theme | 872th | 3.583⭐ | 38🧑⚖️ |
| Graphics | 457th | 3.9⭐ | 37🧑⚖️ |
| Audio | 86th | 4.122⭐ | 39🧑⚖️ |
| Humor | 300th | 3.571⭐ | 37🧑⚖️ |
| Mood | 574th | 3.556⭐ | 38🧑⚖️ |
| Given | 45🗳️ | 59🗨️ |
Graphics was crazy!!!
Also play my game!!!!!
However, I love the direction this game has gone! The car still felt good to control and the handbrake turns mixed with the boost was satisfying. The sound design and feel of the world was awesome and I like that punk Lemmy razzing me for the whole level.
Great job! I'd be interested to play this again if there's a version that my potato machine can play :smile:
The keyboard controls were really difficult as it would constantly drift and spin you around but after plugging in the gamepad it felt much better.
Though it still was still rather difficult to not do a 180 at every turn I at least had some control over it and managed do some pretty sick drifts and jumps.
The timing on the deliveries felt doable, but I couldn't get a perfect score as I would always end up bouncing around or upside down and losing a good 20s.
I feel like having some air control would've help landing more correctly or getting back on the wheels, as once you don't have momentum, even with the jump mechanic, it sometimes was difficult to flip back around.
The boost meter was kinda hard to fill up, I assume you had to drift with a high enough velocity, but in most situations, even I drifted I ended up not gaining boost so I did not use it much.
It also had a tendency to boost you out of your way and since precise maneuvering is in general more valuable than going fast I think the boost might not even really fit in the design.
My best attempt scored 2895 with only 2 pickup failed !
Had fun playing ! Good job !
I tried it because the screenshots reminded me for some reason to old carmageddon, and I was pleasantly surprised with the gameplay.

Good job guys.
In regards to the game:
I like the music, it definitely gives some modern-robotic-night vibes. And the robotic voice fits here very much. In terms of visuals I can't say it is great. At least we know that UE5 can do much better. But also we know that we have only 3 days :smile:
Tried 2 different cars. Handling differs a lot, which means everyone may find something for themselves! I like your implementation of car handling. Just wonder why didn't you bind Esc to stop the game?
Overall the game is cool)
I did also struggle with the mouse and keyboard controls, however. Spinning out was constant despite my best efforts and some of the cars were just way too hard to turn at all (but I really like that they all have their own characteristics). I don't think I managed to ever get any boost. One thing I noticed that I haven't seen mentioned yet was the camera being very aggressive in its centering, making quite hard/impossible to look around and see where I needed to go or how to get out of an area unless completely stopped.
All that said, I still quite enjoyed the game and launching myself over buildings to make deliveries. I gave it 4 or 5 good tries with a different car each time and managed to get 6/10 successful deliveries on my best one and may return for more if I can get my hands on a controller to try it out with. Overall, very impressive work!
@snakemuho really sorry to hear --- thanks for trying nonetheless --- we have newer builds you might wanna try if you'd like --- beyond that, on our side, we have learned as a team that working with unreal means looking into optimization pretty early in the process --- if you want something that as many people as posible can experience in the end --- you live, you learn! --- that's why we're here too innit :-)
@usenrame THANKSBRAAAAAAAAAAAAH!!