Cube Delivery by Ayced

[raw]
made by Ayced for Ludum Dare 53 (JAM)

image<em>2023-05-02</em>020522572.png

Description

Casual puzzle game

Controls

WASD to move

Left Click on objects to interact

Right Click + Hold to pivot the camera

(Also use WASD and F when interacting with stuff)

Known Issues

  • Level 04 seem to have some platform dependent timing issue, use the level select option to bypass if its unsolvable

Ratings

Overall 631th 3.548⭐ 23đŸ§‘â€âš–ī¸
Fun 509th 3.525⭐ 22đŸ§‘â€âš–ī¸
Innovation 482th 3.476⭐ 23đŸ§‘â€âš–ī¸
Theme 950th 3.452⭐ 23đŸ§‘â€âš–ī¸
Graphics 863th 3.214⭐ 23đŸ§‘â€âš–ī¸
Humor 1052th 1.8⭐ 17đŸ§‘â€âš–ī¸
Mood 933th 3.111⭐ 20đŸ§‘â€âš–ī¸
Given 21đŸ—ŗī¸ 6đŸ—¨ī¸

Feedback

Ylaxus
02. May 2023 ¡ 03:35 UTC
The game is great, but the only issue is that I have difficulty differentiating between the green and blue boxes, especially since all the boxes are so brightly lit.
brick2face
02. May 2023 ¡ 03:39 UTC
Fun and clever puzzle game, although level 4 was frustrating in more ways than one. I liked the minimalist graphics, but it could have used less glow (it made it hard to tell which cubes were supposed to go where sometimes).
CrimOudin
02. May 2023 ¡ 03:41 UTC
Pretty fun. Not to challenging and also not super straight forward. I only wish you had one more big level at the end that incorporated all the things from previous levels.
chesschaser
02. May 2023 ¡ 09:39 UTC
Nice 3d puzzle game. Puzzles are quite good.
Dongle
04. May 2023 ¡ 02:45 UTC
Nice game! Great puzzles. My only grip and it's minor, is that it's not colorblind friendly at least for people with deuteranopia, but I wouldn't expect someone to design with that in mind. Overall a good entry.
blotosaur
04. May 2023 ¡ 03:24 UTC
Great visuals! Overall, I found the 3rd level to be the hardest. The 4th one showed a mechanic that I thought would be used afterwards, but then it wasn't used later. Really nice touches with the tutorial popups and time stats after solving a level.
Bitlytic
11. May 2023 ¡ 21:06 UTC
I actually really liked this game, but noticed a very small couple issues. The first is that the bloom is a bit too high, maybe ~25% less would've made it a little easier on the eyes? It also would've been nice to see what you can control from your current position (Could make things light up slightly or pulse when in range), similarly highlighting which goal applies to your currently controlled cube would've been great and would help colorblindness. And the final thing is the speed, once you figure out how you need to complete a level, the rolling speed of the box can be a bit sluggish, perhaps holding shift or something would speed up your movement.

Overall though, this was a really fun play, I only wish there were more levels, it reminds me of old flash puzzle games in a good way
ZungryWare
16. May 2023 ¡ 22:39 UTC
The lighting effects are pretty overbearing. The animations were too sluggish and make it slow to complete a solution. On level 3, the colors were hard to tell apart, especially since I'm colorblind. I didn't realize the purple box was next to the blue switch until I took a screenshot and used the color picker in MS Paint.

In level 5, the toggle switch controls many different blocks. If you misremember which blocks it controls, you can accidentally destroy the box. This is a general problem throughout the game, where you don't know what each control or switch does before you press it. Figuring out how the puzzle works shouldn't be part of the puzzle. And once the mechanics are figured out, none of the puzzles are particularly challenging to solve.

This game has interesting mechanics, I just don't think they're used to make very challenging puzzles. The idea of making controllable elements range-based is neat, but none of the levels use that mechanic to its fullest. There should also be some visual effect to tell you which elements can and can't be controlled.
betovf
17. May 2023 ¡ 15:00 UTC
I like the puzzle mechanics and the graphics but as others have stated the glow is too high and makes it difficult to distinguish some colors. Good job!
Ava Skoog
18. May 2023 ¡ 18:21 UTC
I always enjoy a good puzzle so gameplay-wise I thought this was pretty good! I never managed to beat the timer on level 4 tho, and I'm pretty sure I got it perfect but maybe I missed something â˜šī¸ Wish there was some cool music of course but what little audio there is fits. The graphics were mostly fine except for the blinding bloom and, at least on web, z-fighting, but hopefully those should be easy fixes. I think this is the first time I've seen the take on the theme be "deliver *yourself*" so I found that quite novel! Needs polish but could be cool! c:
Alex McGrath
18. May 2023 ¡ 19:03 UTC
This is a fun puzzle game! It has some interesting mechanics and some great level design, but as everyone has noted the bloom makes it incredibly difficult to tell which colors are where. In my opinion there's not enough feedback to the user about how certain elements work (for example level 4's death panels and the purpose of the extra cubes on the side) and it would be nice for the game to highlight a reset button in the center when you break a box rather than having to find the reset button, but that's just my own personal taste! Good work!