Cube Delivery by Ayced

Description
Casual puzzle game
Controls
WASD to move
Left Click on objects to interact
Right Click + Hold to pivot the camera
(Also use WASD and F when interacting with stuff)
Known Issues
- Level 04 seem to have some platform dependent timing issue, use the level select option to bypass if its unsolvable
Ratings
| Overall | 631th | 3.548â | 23đ§ââī¸ |
| Fun | 509th | 3.525â | 22đ§ââī¸ |
| Innovation | 482th | 3.476â | 23đ§ââī¸ |
| Theme | 950th | 3.452â | 23đ§ââī¸ |
| Graphics | 863th | 3.214â | 23đ§ââī¸ |
| Humor | 1052th | 1.8â | 17đ§ââī¸ |
| Mood | 933th | 3.111â | 20đ§ââī¸ |
| Given | 21đŗī¸ | 6đ¨ī¸ |
Overall though, this was a really fun play, I only wish there were more levels, it reminds me of old flash puzzle games in a good way
In level 5, the toggle switch controls many different blocks. If you misremember which blocks it controls, you can accidentally destroy the box. This is a general problem throughout the game, where you don't know what each control or switch does before you press it. Figuring out how the puzzle works shouldn't be part of the puzzle. And once the mechanics are figured out, none of the puzzles are particularly challenging to solve.
This game has interesting mechanics, I just don't think they're used to make very challenging puzzles. The idea of making controllable elements range-based is neat, but none of the levels use that mechanic to its fullest. There should also be some visual effect to tell you which elements can and can't be controlled.