Santa's Workshop by citsua
Christmas has come again, and Santa is readying himself: it's time to deliver gifts to the entire world again! Setup your machines, because you won't have time to do everything by yourself.
Prepare...

...and deliver!

Graphics, audio, game design and code were all made during the jam, with the exception of sound effects and particle effects (taken from paid asset packs).
Update 1.1 (02/05): bugfixes and slight tweaks.


| Link | https://citsua.itch.io/santas-workshop |
| Link | https://citsua.itch.io/santas-workshop |
| Link | https://citsua.itch.io/santas-workshop |
| Original URL | https://ldjam.com/events/ludum-dare/53/santas-workshop |
Ratings
| Overall | 167th | 4.016⭐ | 34🧑⚖️ |
| Fun | 119th | 4.016⭐ | 34🧑⚖️ |
| Innovation | 503th | 3.453⭐ | 34🧑⚖️ |
| Theme | 211th | 4.266⭐ | 34🧑⚖️ |
| Graphics | 329th | 4.078⭐ | 34🧑⚖️ |
| Audio | 321th | 3.645⭐ | 33🧑⚖️ |
| Humor | 493th | 3.259⭐ | 31🧑⚖️ |
| Mood | 594th | 3.531⭐ | 34🧑⚖️ |
| Given | 34🗳️ | 27🗨️ |
I kept experimenting and trying to do everything without having to manually help or move packages around. This is such a cool game! I really liked the last two levels (north and south america) - there was so much to do
Great entry!
@marcos-tulio-cavalcante yes, we definitely wanted to make an interactive tutorial because we knew it'd be confusing for people that aren't used to automation games... but in the end we barely had time to add that basic text tutorial haha
My playthrough ended in South America when I ran into gamebreaking bug. Every time I took a step I would rise upwards, causing me to shoot up into the sky any time I tried to move. When I restarted the level, I was wobbling back and forth and unable to move. It happened when I was carrying a package through a gate conveyor belt.


We're going to upload a post-jam version soon with a bunch of new features, we'll make sure to fix this bug too if we manage to reproduce it.
What threw me off by the end however was when I got to the North America level: my previous factory was still there but the inputs and outputs were all different, so I would have had to destroy everything and start over. I understand there might not have been time to code proper starting factories for each level, but all previous levels had similar inputs and outputs and would only require minor changes, so I felt they were fine.
Another issue I had with the HTML5 version was whenever I clicked there was some lag, and the click was processed in the position of the mouse after the lag ended instead of the position of the mouse when the click happened. This resulted in machines being placed in the wrong position because of the mouse moving out after clicking. In the end I got used to it and waited for the lag to end after each click, but that was annoying.
Other than those issues I believe the game is fun and a post-jam version would be very promising! Congratulations! :)