Courier Carter by Linnet5

[raw]
made by Linnet5 for Ludum Dare 53 (JAM)

Courier Carter is a puzzle "platformer" where the line between the real world and the world on the other side of the monitor is blurred. You take control of a cute little courier robot named Carter. Deliver commands to Carter, so that he in turn can deliver packages.

​Controls: Mouse Input

carter.png screen1.jpg screen2.jpg

Ratings

Overall 598th 3.571⭐ 23🧑‍⚖️
Fun 641th 3.375⭐ 22🧑‍⚖️
Innovation 413th 3.548⭐ 23🧑‍⚖️
Theme 810th 3.667⭐ 23🧑‍⚖️
Graphics 298th 4.119⭐ 23🧑‍⚖️
Audio 249th 3.786⭐ 23🧑‍⚖️
Humor 703th 2.889⭐ 20🧑‍⚖️
Mood 642th 3.476⭐ 23🧑‍⚖️
Given 9🗳️ 19🗨️

Feedback

Dylan H
02. May 2023 · 11:50 UTC
Bookmarking this so I can check it out when the new version's up; looks awesome! :)
🎤 Linnet5
02. May 2023 · 12:00 UTC
@dylan-h Thank you! We're looking into what happened. Seems to be a minor issue with read/write permissions on certain files breaking during compilation...
🎤 Linnet5
02. May 2023 · 14:16 UTC
@dylan-h Aaaand there we go! A working build is up.
Calcopod
02. May 2023 · 15:02 UTC
Woah, this was great! I really liked the aesthetics of the game, particularly the monitor and the way you interacted with the world. I didn't fully understand the volume slider thingy, if that was what it were, as it didn't change anything?

Speaking of, I really enjoyed the music! Very catchy and it never once got annoying or bothered me at all, it just made concentrating on the interesting puzzles easier.

The level design was also good, but I feel some mechanics such as the gun weren't really given any introduction.

Even so, this is a great entry and I really enjoyed it!
PacoDev
02. May 2023 · 15:11 UTC
a bit confusing but good game overall, sometimes it felt a bit random like I couldn't control the robot at all, a button to restart the level quickly would have been great to make it less frustrating. Nice cool visuals and aestethic, sweet game.
🎤 Linnet5
02. May 2023 · 16:21 UTC
@calcopod Thanks for your nice comment and feedback! The volume slider and the gun are mechanics that gets introduced in the mid/late levels. Sadly they both had further functionality that had to be cut but it's still possible to use them to your advantage in those levels.
Thank you for your feedbck!
🎤 Linnet5
02. May 2023 · 16:22 UTC
@pacodev Thanks for playing and thank you for the feedback :)!
Obe Dot
02. May 2023 · 23:13 UTC
Really nice work!
Paroxysmal
02. May 2023 · 23:23 UTC
Very well done. I do wish I had better feedback on how my commands are going to execute. Like adding in a pause totally changes how the robot reacts even though it seems like it shouldn't.
Wolfier
02. May 2023 · 23:34 UTC
I like this, though i would like to be able to see what "in play" actions are available rather then having them show up and mess me up in play.
LDJam user 139668
03. May 2023 · 08:54 UTC
Very nice idea, though UI (like hiding some stuff behind execution bar) and some mechanics were very contra-intuitive :(
chesschaser
03. May 2023 · 09:17 UTC
Cool!
lima victor
03. May 2023 · 09:18 UTC
Awesome game. I am not a puzzle enjoyer but beat it and felt myself smart for the first time in a while. Great job, wish you a good jam
Alexander Tan
03. May 2023 · 09:40 UTC
Super lovely and fun puzzle gameplay
CodeRaurus
06. May 2023 · 08:54 UTC
Fantastic game! Love the visuals and audio. The puzzles are challenging. I got stuck at the radio level, having no idea how to do it.

I agree with others that you should not hide UI (once introduced at least) and perhaps improve on the command execution feedback.

Great job, loved it.
🎤 Linnet5
07. May 2023 · 10:54 UTC
@coderaurus Thanks for the kind words and feedback!