Lern Island Letters by Andori_Paic
Lern Island Letters is a calm narrative game set on a remote island with five intriguing residents.
You're the new postman there so you'd better start learning who's who to find the correct recipients and ultimately save this natural haven.
This is a narrative game which involves a little bit of reading, but not too much (promise!). It should last from 15 to 20 minutes.
The game relies on specific fonts to tell its story, but you can hold right-click at any time to switch fonts to one that's easier to read.
Original jam version: 0.7
Jam version with bugfixes : 0.10 - Fix newspaper typo - Fix "Delivered by mistake" sticker placement on flyers - Fix game auto-exiting at the end (input required now) - Fix day skipped when delivering too fast the last two letters of a day - Add anonymous analytics (so we can understand what can go wrong in the story)
Post-jam version: 1.0 - Added sound and custom music - Improved visuals - Added a different weather every day - Added UI feedback on cursors - Added accessibility feature (hold right-click to switch fonts to a simpler one) - Added easter egg :bulb:
| Itch.io | https://paic.itch.io/lern-ilsland-letters |
| Original URL | https://ldjam.com/events/ludum-dare/53/lern-island-letter |
Ratings
| Overall | 71th | 4.192⭐ | 28🧑⚖️ |
| Fun | 155th | 3.942⭐ | 28🧑⚖️ |
| Innovation | 80th | 4.08⭐ | 27🧑⚖️ |
| Theme | 54th | 4.462⭐ | 28🧑⚖️ |
| Graphics | 82th | 4.5⭐ | 28🧑⚖️ |
| Humor | 308th | 3.558⭐ | 28🧑⚖️ |
| Mood | 102th | 4.18⭐ | 27🧑⚖️ |
| Given | 34🗳️ | 65🗨️ |
Still though, it was a cool game and I really enjoyed the vibes. Great work!!!
I wish the detective action took place a little earlier. Theres some good deduction towards the end, but early on there is very little challenge. I do note that the puzzles are well designed though, each seems to have multiple ways of deducing the correct answer and I think that's great.
Overall super cool, I love the lighthouse.
I think this concept could really work in a full game with a longer story, with more intertwining parts to think about and more mechanics. Although, it might be important for there to be a way to view previous letters/information again, like you can with the letters addressed to yourself.
There were also some really nice details considering it's a game jam project too, such as all the letters using different handwriting fonts, and being given back the letters that you delivered incorrectly.
It may have been nice for there to be more of a penalty for delivering mail to the wrong place, e.g. needing to restart that day. Because sometimes it was unclear to me if I made the right decision or not, apart from the final day where you get to see the consequences of where you sent the letter, which was a really cool.
Overall, this was really nice to play and I'd love to see a longer version; but I also think it feels perfectly complete already if you choose not to expand on it!
I liked that there was an underlying story in which you could participate, without being explicitly told you can have an impact.
I picked up on JP colluding with the organization, but didn't realize all it took was for me to route the letters to someone else until the last letter evidently revealing their involvement.
The visuals were really nice too, really fitting for the kind of vibe the game is going for, and although I would've liked just a few sounds or a soothing ambient track it came out as a really well polished experience.
Reading from the comments that wrongly sent letters would come back, I did not appear to have made a mistake in the sorting process. I feel as if I'm an expert postman, yay ! :joy:
Anyway, props on making a great game, had a good time playing it !
Some constructive criticism:
- If you want to expand on this game, I'd recommend an option to show a letter's text in a simpler font style (e.g. through a HUD) for accessibility reasons. I'm aware that accessibility isn't necessarily the biggest focus during short game jams like this one, though, so of course I won't hold it against you!
- I liked the ending, it felt extremely satisfying to be able to stop the construction project. Still, it seems kind of wrong for there to be no consequences for one's job. After all, it was a severe violation of secrecy of correspondence. I'm not a lawyer and I don't know if it being a case of corruption provides enough of an incentive for them not to sue the postal office worker, but it would certainly have to be addressed imo. Might be an interesting starting point in case you want to develop this game further!
Anyway, an absolutely sweet game. i wanted to open some letters to see the inside content haha :smile:
Thank you for that great game! Good job!
PS. Best way to do credits. Who is Bernard irl?
Besides that the gameplay works very well, you did a good job for a short game time like this, and it feels satisfying to send the proper letter to the proper receiver :)
Thanks for playing our game and all your support :heart:
We just published a post-jam version based on your feedback, including:
- Added sound and custom music (@tomtomgome @miraculousmelon @flying-butter-studio @patatenouille @aloya @initialposition)
- Improved visuals
- Added a different weather every day
- Added UI feedback on cursors
- Added accessibility feature (hold right-click to switch fonts to a simpler one) (@luxiffre)
- Added easter egg :bulb: