De-LIVE-ry by Supermango
Even in the apocalypse you still don't get a day off.
Deliver packages to houses that still have their lights on while avoiding the undead.
Visit one of the warehouses to re-supply yourself with packages when you run out (Employees should note that due to the ongoing apocalypse only one warehouse will have stock at a time).
Please note - management expressly forbids using packages to kill the undead.
Controls:
WASD to move, left click to launch packages.
Please play in full screen for a better experience!
Made by Supermango & Graham M for Ludum Dare 53.
| Link | https://super-mango.itch.io/de-live-ry |
| Original URL | https://ldjam.com/events/ludum-dare/53/de-live-ry |
Ratings
| Overall | 915th | 3.25⭐ | 20🧑⚖️ |
| Fun | 884th | 3.083⭐ | 20🧑⚖️ |
| Innovation | 995th | 2.833⭐ | 20🧑⚖️ |
| Theme | 440th | 4.056⭐ | 20🧑⚖️ |
| Graphics | 898th | 3.139⭐ | 20🧑⚖️ |
| Audio | 724th | 2.583⭐ | 20🧑⚖️ |
| Humor | 806th | 2.722⭐ | 20🧑⚖️ |
| Mood | 859th | 3.222⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |

took a bit time to get used to the controls.
Overall, it was enjoyable and entertaining!
Fun creative take on the theme and a pun too - and the atmosphere of the game was spot on!!
A few game play things that may help guide design:
- It's super super fun to throw packages at zombies - killing zombies in general is pretty fun, so it might be worth it to make ramming into things kill even tho it also does damage to the player (i liked seeing them fly)
- Giving the player more information helps promote strategic action (the lights being on was really intuitive). Maybe indicated when packages can be picked up again, a mini map, or guiding arrows like mentioned above - all these would go a really long way (It is a game jam, so scope is limited, but something good to incorporate into design early is giving players more info through intuitive UI.
- Sound effects go a really really really long way. Sound is often the biggest indicator that something happened. The package flying sound and the car driving sound were awesome - maybe sound to indicate when you take damage would also really helpful!
Fun game :) Well done again!