Fruit Flinger by FruitFlinger

[raw]
made by FruitFlinger for Ludum Dare 53 (JAM)

Deliver the fruit to the passing boats using the handy Fruit Sling Shot.

Get 1 point if the color of the fruit matches what the customer wants, and .5 point if it doesn't.

See if you can get 3 points.

Added gamepad and WASD support, and 32-bit windows support. Main app is 64-bit.

Controls : * Arrow or WASD keys or Gamepad to move * Walk up to a Fruit to pick it up * Walk to the Fruit Sling Shot to load the Fruit * Walk Backwards to control the Fruit Speed * Walk Left and Right to control the Fruit Angle * Space or E or Gamepad X or A to Fling the Fruit!

Alt-F4 to quit. Fruit Flinger

Click Here for Web Version

Ratings

Overall 694th 3.479⭐ 26🧑‍⚖️
Fun 715th 3.292⭐ 26🧑‍⚖️
Innovation 418th 3.542⭐ 26🧑‍⚖️
Theme 688th 3.813⭐ 26🧑‍⚖️
Humor 708th 2.886⭐ 24🧑‍⚖️
Mood 612th 3.5⭐ 25🧑‍⚖️
Given 23🗳️ 28🗨️

Feedback

🎤 FruitFlinger
02. May 2023 · 03:15 UTC
![title.png](///raw/2db/95/z/5a5d0.png)
Cogent.Invalid
02. May 2023 · 03:50 UTC
The game's completely black for me, unfortunately. Can't see anything.
NuiN
02. May 2023 · 03:51 UTC
Nice little game
delauraen
02. May 2023 · 04:32 UTC
I didn't realize what I was supposed to control at first, and it was pretty difficult to aim. I loved the graphics and sfx!
PacoDev
02. May 2023 · 04:45 UTC
the game is a bit confusing but the idea has a lot of potential, I really think that with a bit of pollish to the mechanics to make the sligshot less frustrating and adding levels that scale in difficulty this could make an excellent full game. great job! 3 days is not a lot of time and you managed to make something decent all by yourself!!!
del009
02. May 2023 · 15:59 UTC
I loved this one! The main mechanic was a little confusing at first but I really enjoyed getting the hang of the angles and speed that you can launch at. The graphical and sound package was also excellent. I do wish the character could move a little faster; it would help with being able to react to which color fruits you need to grab. Overall, great job!
c-5po
02. May 2023 · 22:07 UTC
I really love this game! It's my favorite game so far. It was a very good balance of easy vs. hard.
xbcw
04. May 2023 · 03:38 UTC
Fun little game once I noticed that the little guy at the top was who I was supposed to control. Spent an embarrassing amount of time trying to get the boats to move.
🎤 FruitFlinger
04. May 2023 · 15:31 UTC
I sped up the character by 20%. Definitely feels better! Thanks for the feedback! Also updated to handle gamepad and WASD controls.
LDJam user 336851
04. May 2023 · 17:23 UTC
Really fun game with interesting concept, some of the colors such as the purple and blue are a little hard to distinguish tho. It is also pretty relaxing
Zaphire
04. May 2023 · 17:28 UTC
Great concept, just slightly too hard and the character moves too slow but was cool
natirlich
04. May 2023 · 17:49 UTC
I love your graphics and the amount of details. Furthermore your music was very pleasing and suits the game, the idea seems relaxing. Unfortunately it was kinda hard for me to aim right, I played approximately 10 minutes and had a score of 2,5 but maybe I'm just not good in estimating the angle. I also needed a few minutes to really understand how to load the sling shot, because I didn't notice I automatically carried the fruits. Afterwards it was still difficult. Nevertheless a cute game with beautiful graphics and one can see the love you've put into it!
Archaeognathus
04. May 2023 · 19:24 UTC
The flinging mechanism is really cool and after a few shots I managed to hit the boats quite well. But in the end I pretty much ignored the colors of the fruits as I found it was slower to find a match (or wait for one) than it was to simply hit two missmatching ones and get the same amount of points. So I personally decided for more shooting (very fun) and less walking, which was a bit too slow for me. I'm not quite sure, but I felt like some of the extreme angled shots did not fully allign with the visuals as they angle more than expected. But its hard to tell, without holding a ruler to the screen ;)
DJTequila
05. May 2023 · 02:39 UTC
Slingshot feels really responsive. It is quite hard to aim at the tiny boats, but it feels rewarding to hit something from far away. The clean graphics and music tie it all together. Great job!
Dreunin
05. May 2023 · 07:33 UTC
Nice music and sound and liked the physics-based throwing. Felt a little slow and perhaps too zoomed out, but very intuitive :)
sprunth
05. May 2023 · 07:34 UTC
When you see the instructions say, "See if you can get 3 points", you know it's going to be a hard game ha!

Nice touch having the character rebound if you pull for too long
Dan Allison
05. May 2023 · 07:39 UTC
I had a good fun 10 minutes with this. Thought the physics around the slingshot were good and I liked you moved your character to aim rather than just using an aiming meter or something similar. Enjoyed the visuals/sounds and like it felt like an old arcade game. Could definitely see this being the base for something more complicated too!
PonyGirlLuna
05. May 2023 · 07:41 UTC
I really liked the flinging mechanic, but I found that it was simply way too hard to pay any attention to the fruit color mechanic, and I feel like that would have been very cool to experience more. I just wasn't able to move my character fast enough to get to a fruit that I wanted (if it even existed) and back to the slingshot in time to hit a boat. I could have waited with fruit in hand for the right boat to come around, but that didn't feel too good, either.

The flinging, though, was awesome. I especially like how it bounces you back a bit if you didn't take a shot fast enough, so quick aiming and shooting was necessary, and that added a lot to how good it felt to land a shot. The graphics and sound tied together with the gameplay very well, too!
LDJam user 338042
05. May 2023 · 07:47 UTC
Adorable game and impressive slingshot mechanic. Felt like the map didn't need to be this big. Running back and forth to collect fruits was getting tedious as i didn't have time to reach a boat's favourite fruit most of the time. Solid base though, with a little tweaks you could already make some interesting improvements!
Almaz
05. May 2023 · 07:49 UTC
An unusual implementation of the theme, and I really like it! Very nice relaxing graphics and sound, but an incredibly difficult goal)) This is a good balance.
I was playing on the web version and I wanted the scale of the interface to be larger. Sometimes it was very difficult to reach the fruit of the desired color
stuembi
05. May 2023 · 08:41 UTC
Fun stuff! It has a bit of an unusual format, playing in the browser without the option for fullscreen made the player and fruit a bit hard to see. Still enjoyable gameplay and interesting take on the theme. Maybe the player can move faster or drop the fruit in a post ludum version? Anyway, great job!
ardorugus
05. May 2023 · 18:36 UTC
Cute game! Loved the slingshot idea.
Kevin Scroggins
07. May 2023 · 02:38 UTC
This is a nice little game, I love the artwork!

Some feedback:
- Would be nice if you could drop fruit, I found myself sometimes either grabbing the wrong one or wanting to change colours but not being able to on the spot.
- Player movement is way too slow.. perhaps scaling everything up a little bit might help?
- Music loop is short and becomes quite annoying, would have been better with a longer track or no music at all I think.
- You win text isn't dismissed and is kind of annoying if you want to play for longer.
- Wording is a bit inconsistent and confusing with how score/fruit/hearts are sort of used interchangeably.

Overall great job though!
Hengen
16. May 2023 · 09:37 UTC
Surprisingly fun and addictive, if i had to nitpick about something, it would be that i wish the baby was a bit faster. Graphics were decent, music as well. Very interesting concept, Good work dude!
tangiblegames
18. May 2023 · 15:21 UTC
Learning curve is a bit steep, but other than that - it is a fun little game!