111 days to believe by DenKa

[raw]
made by DenKa for Ludum Dare 53 (JAM)

If the game doesn't start, try here or download the build.

You are the last hope for the survivors. Your mission is to deliver the zombie virus antidote before running out of supplies. You must be careful, as both zombies and live humans may attack you on the way, attempting to seize your resources. You will need to plan your route and use all of your survival skills to deliver the cure on time. You have only 111 days to complete your mission. Are you up for the challenge?

Game tips:

  • Use WASD to move the camera
  • Click to move your character
  • Your squad attacks first, then the enemy squad
  • Zombies skip the first two attacks
  • Cells with forests cost 2 days to travel through
  • If a squad member dies, they consume a medkit.

Ratings

Overall 855th 3.326⭐ 25🧑‍⚖️
Fun 867th 3.109⭐ 25🧑‍⚖️
Innovation 900th 2.978⭐ 25🧑‍⚖️
Theme 1034th 3.283⭐ 25🧑‍⚖️
Graphics 696th 3.543⭐ 25🧑‍⚖️
Humor 1019th 2.125⭐ 22🧑‍⚖️
Mood 1002th 2.977⭐ 24🧑‍⚖️
Given 36🗳️ 44🗨️

Feedback

Obe Dot
02. May 2023 · 20:17 UTC
This game is really interesting! I like the large world!
Wompus
02. May 2023 · 20:20 UTC
Was a good base for expanding on, could use some soundeffects/subtle music and at first it wasn't clear I could walk through trees.
BmanStudio
02. May 2023 · 20:27 UTC
Very cool game concept for Delivery theme, and beatiful art style for such game concept. However, I was having a little bit of a hard time understanding what all the different elements of the HUD mean, and what is the difference between the sources on the bottom and on the top of the screen. Also, I died because of a weird bug which caused my player to stop shooting while the enemies did lol
Really nice game overall!
Wolfier
02. May 2023 · 20:30 UTC
i think Wompus has the take.
hmrpf
02. May 2023 · 21:07 UTC
It feels like a book where you are the hero but in 3D so it's pretty nice ! The game feels a bit slow between each action and maybe too random at times. Oh there is a camp there. Well if it's water nice, if it's two men I don't have enough bullets :D and no way to know.
So much work was done in so little time, good job !
Ryabchik
03. May 2023 · 00:53 UTC
Cool strategy! There is even replay value. So far, I haven't come across any turn-based strategies in this jam. And I also liked the implementation of the idea. It can be seen that there were many models made during the development of the project. It is a pity that the sounds did not have time to add, but the work was done excellent.
Linkway
05. May 2023 · 15:47 UTC
Really liked the game. I do not regret that I passed it completely. Graphics and animations are pretty cool. The gameplay itself is great. Cool game.
Hotaka
05. May 2023 · 17:13 UTC
Nice work )))
A1stakesauce
06. May 2023 · 17:13 UTC
Very good use of minimalist style. Excellent execution. Love the simple hexagon click to move. Really feels like some turn based combat can be worked into this to increase player engagement. Overall very good game. Great audio, Great animations, intuitive controls, very well done.
🎤 DenKa
06. May 2023 · 17:31 UTC
@wompus @bmanstudio @wolfier @ryabchik Sorry for the late reply and thank you for your feedback! I have decided to add sound effects and make some adjustments to the UI to improve the gameplay experience. I hope that these changes will make the game even more enjoyable for players!
Uppitydonkey57
08. May 2023 · 00:48 UTC
I really liked this game! I enjoyed the more strategic feeling elements of the game. This game would work awesome if you finished it or maybe made it randomly generated.
OmriLahav
08. May 2023 · 05:44 UTC
Very nice game, well done!
RenardGames
14. May 2023 · 10:25 UTC
Interesting game!It's a bit like a puzzle because you need to go the most optimal way or you run out of resources. Also its a bit weird when you dont have ammo and aer just waiting to die maby without ammo a game over screen can appear or an option to punch with fists or something. But overall nice game!
Skel3ton
18. May 2023 · 18:25 UTC
This game is nice and quite original, I enjoyed searching for the optimal path, but I felt I had to guard too many resources unnecessarily. For example, drinks and food do not need to be separate goods, and I would then choose between money and mechanic parts.

Very good entry