Syntech Surfer by Xandruher

You play as a futuristic delivery driver who surfs through the planetary desert to deliver precious Syntech to the various space stations.
Controls
WASD: Movement (W: Forward, A&D: Rotate, S: Stop)
Shift: Boost
Space: Jump
Credits
A game made by Substain and Xandruher
Audio by Dylan Seibert https://soundcloud.com/dylanseibert/sets/syntech-surfer-game-soundtrack
Made with Blender & Godot 4
Fonts: Nulshock bd & Zektron rg
Ratings
| Overall | 737th | 3.443⭐ | 37🧑⚖️ |
| Fun | 956th | 3.015⭐ | 36🧑⚖️ |
| Innovation | 928th | 2.941⭐ | 36🧑⚖️ |
| Theme | 635th | 3.882⭐ | 36🧑⚖️ |
| Graphics | 289th | 4.132⭐ | 36🧑⚖️ |
| Audio | 199th | 3.882⭐ | 36🧑⚖️ |
| Humor | 1030th | 2.05⭐ | 32🧑⚖️ |
| Mood | 155th | 4.088⭐ | 36🧑⚖️ |
| Given | 32🗳️ | 54🗨️ |
I love the skybox and the moon dust particles, those are very cool. You guys have a solid game loop here!
However, the controls could be improved by making steering left or right faster. Und sometimes the camera sank into the ground or into buildings. This could be fixed by using colliders.
But I really loved the responsive particles on the board.
Everything went really well together, music, sounds were awesome and gorgeous looks! Impressive sky! Is that HDR?
One thing I thought of is that I kept wanting to go faster! It would have been cool if the player kept the speed while being in the air, and then if you could time the landing maybe keep the speed until next jump and that way keep the speed up with some skill.
The ending was really nice when it all slows down. That felt like a reward after delivering all the parts! Awesome work guys!
if you had trouble with left/right movement (like @codeforjoycaro , @rjdrag and @mlists ), its most likely due to a bug causing the steering to be slower at higher fps, which is fixed now in v1.2

Good job and +1 for the Godot game! :smiley_cat:
But I like the speedrunning aspect motivating for subsequent playthroughs :D
The way you present the speed and turning with the blue particles was also pretty cool. I can imagine that translating well with even speeds.
Also the boost boosted my mood, good fun!
I also didn't realize that the boost button was a tap, not a hold, though that didn't really negatively affect anything.
It was very calm and relaxing to deliver packages by gliding around!
Obviously playtesting and fine-tuning physics in 72 hours is basically impossible, so you guys did a great job within the time frame. The graphics and the audio were very well done and created a cool, gloomy atmosphere
The movement system wasn't particularly interesting though. It could have done with environmental boosts or something to make it more interesting picking an optimal route, rather than point at target and press forward.
I managed 1:21:32 after reading the above comment and just holding the boost button rather than both boost and forward.