Postal Jump by digitaldude555
You can throw paper again after 3 seconds ingame instructions dont mention that.

Tiles from https://free-game-assets.itch.io/free-industrial-zone-tileset-pixel-art
| Link | https://digitaldude555.itch.io/postal-jump |
| Original URL | https://ldjam.com/events/ludum-dare/53/postal-jump |
Ratings
| Overall | 1106th | 2.935⭐ | 25🧑⚖️ |
| Fun | 1079th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 965th | 2.891⭐ | 25🧑⚖️ |
| Theme | 998th | 3.37⭐ | 25🧑⚖️ |
| Graphics | 901th | 3.119⭐ | 23🧑⚖️ |
| Audio | 728th | 2.565⭐ | 25🧑⚖️ |
| Humor | 907th | 2.523⭐ | 24🧑⚖️ |
| Mood | 1130th | 2.609⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 24🗨️ |
- Pressing "R" every time you die is quite annoying, especially because you die a LOT in this game. It should just restart automatically (and quickly) so you can try again
- I got stuck in walls a couple of times, and couldn't get unstuck. I had to restart the game but that means you have to start all the way from the beginning...
Other than that, I had fun, so good job!
@joaosilva22 yeah I think it has to do with my boxcasts. Well not pressing r will save a milisecond but then I can't have a game over screen, so I disagree there.
Very nice idea though, and the graphics are nice. I'm sure with a bit of polish it will be a solid entry.
I barely passed the first level though, I kept getting stuck against a wall in the second level with no way of moving
The art is cute
Unfortunately, there's an annoying bug where you get stuck on walls and can't do anything. It happens mainly against the edges of the screen but sometimes happens on walls inside the level too. I had to restart the whole game multiple times because of it. The furthest I could make it was level 4 because of these restarts.
On a more positive note, the graphics look quite nice. I especially like the design of the of the main character.

You had a R to restart but it only works when you've died. Pointless really. You should allow restarting at any time really and in the death case, any key really should do it or it could be completely automatic too. Having to keep a hand on keyboard just for retries (especially in a rapid fail game like this) on otherwise mouse based game just isn't great user experience. Of course it's an issue in the other direction too which is maybe even more common in jam games where the game itself is played with keyboard but the menus are mouse based.
The controls feel awkward. The double jump feels weird as the controls are different than the normal jump. The jumping angle doesn't look to be absolutely correct. The angle doesn't just seem quite right. And the spot where it starts drawing the launch line keeps starting at arbitrary positions too.
Here are just a few *fun* scenarios of being stuck in a wall...







And this is a first, you can even get stuck on the ground too...

The throw feel very limp. Of course it needs to be kinda nerfed to keep the main point on jumping. Just makes the whole throwing part almost unnecessary as you need to be almost touching the mailbox to deliver anyway. I think the route to true fun and distinguishing itself from Jump King would be to hone in more on the double jump and the throw as a pseudo third jump. Of course the level design would need to compensate for proper throw not being too good. I also would make the normal jump and double one be more consistent in controls. Double jump one could be the same sling shot manoeuvre and it could maybe slow down time while charging. And same for the throw too. Now it's awkward that the initial jump is a sling shot nudge (from behind the character), second jump is also from behind but a nudge and then the (limpy almost useless) throw itself is inverse so that you need to move the mouse to the other side of the character. These really should be unified.
Really irrirated to have to give up but really can't be bothered to keep replaying these same levels again and again only to be constantly getting stuck in random spots and having to do a hard reset.
Good job though. 👍
Maybe showing the jumping trajectory of our character would help, but I totally understand that it's too difficult to code for the jam unless you're a physics genius or you already did it in a previous game.
A very hard game: beware of going postal :P