Peggy's Post by suvi




Take on the role of the lighthouse keeper and postmaster at Peggy's Post! Sort mail, assign postage, and load parcels onto the correct delivery vehicle for shipping.
The tutorial is located amidst our broken hopes and dreams, so the rulebook on the desk is your best bet for figuring things out. When in doubt, click around!
Controls:
LEFT CLICK -------- interact, drag/drop
RIGHT CLICK ------- rotate object
TAB --------------- open shipping inventory
SPACE ------------- continue
*click dog-eared corners on book/map to flip pages
How to play:
- check if parcel destination (city) is on the shipping route for the day [see map, flip map to CITY side]
- reject parcels that can't be delivered that day OR risk that you'll be able to ship it before the week is up and keep it on your desk
- figure out postage required by cross-referencing parcel weight with intended destination (region) [see book, flip to CHART pg]
- TAB to load prepared parcel into cargo for shipping, rotate with right click/E while holding parcel with left click

| Link | https://digitarium.itch.io/peggys-post |
| Original URL | https://ldjam.com/events/ludum-dare/53/peggys-post |
Ratings
| Overall | 148th | 4.037⭐ | 29🧑⚖️ |
| Fun | 565th | 3.463⭐ | 29🧑⚖️ |
| Innovation | 563th | 3.37⭐ | 29🧑⚖️ |
| Theme | 71th | 4.426⭐ | 29🧑⚖️ |
| Graphics | 41th | 4.625⭐ | 30🧑⚖️ |
| Audio | 141th | 4⭐ | 29🧑⚖️ |
| Humor | 1012th | 2.16⭐ | 27🧑⚖️ |
| Mood | 132th | 4.115⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 26🗨️ |
*EDIT:* Oh, ran into two bugs-- the scale sometimes still shows dollar amounts when I first put a package on. Also, in fullscreen mode the grid on the shipping screen is misaligned from the graphics.
I love the graphics, everything fits together so well. There's never too much dithering, too few dithering, perfect amount of details, it's all superb!
The sound/music is really relaxing and nice and compliments everything else a lot.
Game itself reminds me of Paper's Please - Parcel's please hehe. It's very neat and nice and I can see many ways to expand it which is always wonderful.
Overall a marvelous little jam game! I hope you'll continue working on it a bit. :)
Thanks for the feedback and bug reports -- we'll try to fix 'em tonight :) and @peterfiftyfour, it's not you, it's probably most likely definitely the 5am janky spaghetti code :D
Try clicking the "next" button to get a new customer. When the "end day" sign pops up, click that as well to continue.
That feedback aside, I think this is a wonderful game with a lot of charm, I love the art style, I love the setting, and I am a huge fan of Paper's Please so everything here sits really well with me.
I think in a future version you could just take some time to introduce the player to the mechanics, and slowly build up their repertoire of skills, if given some time and space to learn the complexities of the puzzles in the game I think this would be a wonderful experience.
What you have here is just perfect for an LD entry, and my feedback is mostly just to consider for future, I think you've done really well.
However, the graphics and art style look super professional and beautiful! I loved the whole aesthetic of it.
Like a lot of other people I had difficulty understanding and using the delivery system, but I liked the concept of it as a different way to challenge players, rather than using time pressure. I'd be interested to play a post-jam version with that more fleshed out.
If there was a hard mode (say $50 instead of $25) and we can't end the game until we send all the packages on our table, I think it would make for a perfect lovely game.
I would love to rate this game (and rate it highly) but the ratings are missing from the page above. Doesn't seem to be a problem on any other games, so not too sure what's going on (@pov, any idea?). I'll try to keep checking back before the rating period ends.
I did see the comment about using the scales to determine price, but I always had the parcel on the scale at the same time (and got an error). Never occurred to me to just put the stamps on the scale :face_palm:
This is a really fun game, you've done some excellent work on it. Well done!

edit: Pressing D on the webgl build seem to make a customer spawn somehow but it does not give a package and clicking on the buttons don't work either