Debbie's Diner Derby by Oroshibu
Welcome to Debbie's Diner- which also currently doubles as a roller derby! Complete your shifts quickly and cleanly, avoiding spills and customers to rack up as many stars as possible in all 20 levels of radical roller-skating mayhem!

Controls
Keyboard
- WASD/Arrow Keys - Move
- Space/Shift - Brake / Use buttons in menus
Gamepad
- Left Joystick/Arrows - Move
- X/A/LT/RT - Brake / Use buttons in menus
Stop at the customer's tables to take their order, then fetch it from the kitchen and deliver them all without dropping anything! Skate carefully and quickly to get all three stars in a stage!

Credits
- Oroshibu: Programming
- Shrombus: Level Design, Additional Art
- NotYourSagittarius, RedRachis, valentines: Art
- tuplepaw: Music and SFX, Additional Art
- calvin: 1 Idea
Game design by everyone involved.
Made in 72 hours for Ludum Dare 53, theme - “Delivery”.

| Link | https://team-bugulon.itch.io/debbies-diner-derby |
| Original URL | https://ldjam.com/events/ludum-dare/53/debbies-diner-derby |
Ratings
| Overall | 21th | 4.353⭐ | 60🧑⚖️ |
| Fun | 37th | 4.241⭐ | 60🧑⚖️ |
| Innovation | 53th | 4.155⭐ | 60🧑⚖️ |
| Theme | 52th | 4.474⭐ | 60🧑⚖️ |
| Graphics | 55th | 4.56⭐ | 60🧑⚖️ |
| Audio | 43th | 4.328⭐ | 60🧑⚖️ |
| Humor | 123th | 3.956⭐ | 59🧑⚖️ |
| Mood | 123th | 4.138⭐ | 60🧑⚖️ |
| Given | 23🗳️ | 26🗨️ |

the movement was really really well made
I absolutely love the graphics on this and the music oh perfect mood
This is a great mechanic, very satisfying to master the movement.
...also 20 levels...
On your side, just as usual: Great idea and superb graphics. Everything feels super polished, congrats to the whole team.
Oh and the menu transitions as well.
Very polished basically, here, have a 20th review :)
Great entry !
In fact there isn't **any restart** at all. That's right, if you realized you wasted too much time for the 3 stars, you are forced to refresh the page. *For that, 1 star on EVERY category.*
Felt a bit too hard, but I really liked it overall. Good job!
This is super cool! I had a lot of fun and I would probably like to buy a full release!
Great job!
because I like the game so much, my criticisms are going to be very nit-picky, i hope you don't mind too much!
- biggest gripe: no restart button. i spent a good half hour 3-starring every level before the levels got long enough and i got fed up being forced to follow through with the level anyway. a very simple fix that has nothing to do with the core aspects of the game
- the game is way too far zoomed in, or visibility is an issue at least. the speed of movement with no look-ahead camera makes for an incredibly tiny window for reaction time when you're sightreading a level, or even just playing normally. i could see a case be made that memorizing the level layouts is part of the intended experience, but i found it more frustrating than satisfying. the visibility issue is exasperated by the fact that the game is displayed in a wide 16:9 ratio *and* is vertically squashed due to perspective, *and* the levels are predominantly vertically designed (as a consequence of the kitchen doors being horizontal, i imagine). smacking into walls became strictly an issue of memorization, not mechanical skill.
- i think the "remaining orders" icon should be different from the customers' order icons, it often confused me to think there was an order i didnt take in the top-right of the screen somewhere
non-criticisms:
- i didnt notice until a few levels in, but stopping the timer while in the kitchen is a great mechanic. slowing down in the kitchens was annoying under the assumption that the time kept ticking, but knowing it doesnt makes this whole part of the game work very well. slowing down here removes the expectation to perform well in this cramped space, and creates a nice pacing contrast between areas.
- others have mentioned the slowing mechanic to detract from the fun of moving fast, i do agree that moving fast is the most fun part of the game to me, but i also really like the consequences of requiring you to stop in the table regions. this kind of system sets it apart from something like a basic racing game, in a way. it could be removed and still be fun, but i think it gives the game charm.
i have to say again, absolutely incredible entry. incredible game in general. one of a kind work, and you guys pull it off every time. cant wait to see what you all make next!
I also loved that there was no potential failure, so I could still explore all of the levels, even with my minimal number of stars 🤣 Y'all did amazingly well with this!