Cracken Cargo by cfinger

With Cracken Cargo Co., no cargo is out of reach!
You are a kraken piloting a cargo ship.
How many containers can you grab and deliver before you sink to the bottom of your watery grave?
A game made for LDJam53.
Controls.
Move: WASD or arrow keys.
Pick up/drop container: Mouse.
Pause: ESC.
Credits.
Gameplay, character physics: Colin "cfinger"
Gameplay, water physics, shaders: Peter
Music, SFX, audio implementation: mathew / luumi
3D art: Eron Hare
Menu art: orangeoceans
PostJam Bug Fixes.
- Shadows are now enabled in webgl
- Fixed an audio bug we reintroduced when fixing the shadows
- Fixed audio optimization issue that caused severe crackling on Firefox/Safari
| Link | https://github.com/colinkarpfinger/BendyArms |
| Link | https://cfingergames.itch.io/cracken-cargo |
| Original URL | https://ldjam.com/events/ludum-dare/53/cracken-cargo |
Ratings
| Overall | 99th | 4.131⭐ | 44🧑⚖️ |
| Fun | 223th | 3.837⭐ | 45🧑⚖️ |
| Innovation | 83th | 4.07⭐ | 45🧑⚖️ |
| Theme | 86th | 4.407⭐ | 45🧑⚖️ |
| Graphics | 82th | 4.5⭐ | 45🧑⚖️ |
| Audio | 22th | 4.43⭐ | 45🧑⚖️ |
| Humor | 72th | 4.14⭐ | 45🧑⚖️ |
| Mood | 143th | 4.107⭐ | 44🧑⚖️ |
| Given | 29🗳️ | 60🗨️ |
What a gorgeous, polished game... your art team needs a promotion, stat. The controls were very hard to wrangle, but that fits in theme for being a literal octopus trying to conduct a trading empire. I'm not very good at shipping, it turns out :(
And did I mention there's *a literal Sea Shanty??*
A delight to play, and I second the above commenter's request for a more fleshed-out version. Amazing job!
The sea shanty is an absolute banger. Also BEAUTIFUL art, both with the models and the motion design/shaders.
Helo heck this is really impressive!
Ignore the fact I spent 30s on the title screen waiting and didn't notice one of the supply crates had "new game" written on it. It was hard to ready okay! Hehe.
The music is very appropriate (albeit a little load). The love, love the ship engine sounds too! I found the physics hard to get used to and only manage to deliver 1 or 2 crates each time!
This game looks SOOO good, and it's so simple too. Kudos!
I feel like the controls for moving the ship were slightly unintuitive and could be improved but it was a lot of fun to play even so
I was impressed with how well you'd implemented the kraken's "animations", they felt the right amount of weighty and it was fun to play with. I even taught him to dance

The music - with lyrics, no less? The creative main menu? incredible. great job