Hungry Space Cat by Bitlytic
HTML5 - https://bitlytic.itch.io/hungry-space-cat-html5
Art by Newey: https://twitter.com/NeweyTheStoat (The website won't let me add as an author for some reason)
You pilot a catship in the middle of space. All planets around you are space themed, and you are friends with a very hungry Black Hole who happens to also look like a cat. Deliver nearby planets guarded by Mice, Fish, and Birds to his mouth and he will reward you with experience you can use to upgrade your abilities.
Controls
Arrow Keys - Move
Z - Fire
Space - Fire hook from behind
Shift - Dash (If unlocked)
HTML5 Version (Godot 4 broken with Ludum Dare site) -
https://bitlytic.itch.io/hungry-space-cat-html5
Ratings
| Overall | 493th | 3.658⭐ | 21🧑⚖️ |
| Fun | 525th | 3.5⭐ | 21🧑⚖️ |
| Innovation | 545th | 3.395⭐ | 21🧑⚖️ |
| Theme | 765th | 3.737⭐ | 21🧑⚖️ |
| Graphics | 235th | 4.211⭐ | 21🧑⚖️ |
| Humor | 428th | 3.361⭐ | 20🧑⚖️ |
| Mood | 548th | 3.583⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 14🗨️ |
On my first playthrough, when I was supposed to upgrade something, I thought I'd better not spend my precious EXP yet and wait to upgrade dash first, but then nothing happened and I thought I was softlocked :D But having interactive tutorial in a jam game is impressive anyway, so gj for that.
Loved it!!!!
I had a bit of an issue with readability as well, which can always be a problem on rich pixel art games, especially during a jam. Specifically, you put a lot of little "background" planets that I can't feed to the beautiful black hole kitty and I want to! Perhaps the real planets needed a strong outline layer, or a glow effect or something. Additionally, the black-hole direction indicator seemed like it disappeared sometimes.
The upgrades were cool. I would have liked a little more initial health considering the number of enemies that appear.
For controls, I was often unable to rotate while accelerating, which is a pretty big issue for a gravity sling-shotting space shooter game.
Things I liked about the gameplay:
- The dash and multi-shot upgrades were fun.
- The upgrades felt significant in terms of gameplay (although I don't think they reset when I die?)
Things that could've been better:
- The doppler effect with the bullets feels a little janky. I think if you added the velocity of the ship to the bullet it would feel better.
- Skip the tutorial when dying. I died to the first group of monsters 4 times, and doing the tutorial 5 times was not fun.
- Needing to turn before moving to dodge makes the game feel a bit clunky to control.
- Some basic sound effects would've gone a really long way to round the game out.
- Having some sort of progression or goal to work towards would've motivated me to play longer. Some ideas off the top of my head:
- Some kind of time trial to feed the cat as many as you can in time X
- Planets get bigger and bigger (maybe requiring better upgrades) until it gets so big something happens
Had fun, nice work!! 👏👏