Neural Rot by Angela He
| Windows | https://nartier.itch.io/neural-rot |
| Linux | https://nartier.itch.io/neural-rot |
| Original URL | https://ldjam.com/events/ludum-dare/53/neural-rot |
Ratings
| Overall | 28th | 4.317⭐ | 32🧑⚖️ |
| Fun | 197th | 3.879⭐ | 31🧑⚖️ |
| Innovation | 24th | 4.333⭐ | 32🧑⚖️ |
| Theme | 1151th | 2.911⭐ | 30🧑⚖️ |
| Graphics | 47th | 4.583⭐ | 32🧑⚖️ |
| Audio | 31th | 4.383⭐ | 32🧑⚖️ |
| Mood | 28th | 4.4⭐ | 32🧑⚖️ |
| Given | 9🗳️ | 26🗨️ |

and you might wanna change this lol

```
ERROR: Condition "slot >= slot_max" is true. Returning: nullptr
at: get_instance (./core/object/object.h:972)```
It looks like [a bug in the engine](https://github.com/godotengine/godot/blob/master/core/object/object.h#L971) so it's not something you can be held responsible for.
I'll just rate based on what I was able to play (up to just a little bit after meeting the scientist).
I love the idea behind this though, hopefully I'll make it past the two monsters at the start eventually D:
Really cool submission!
Overall, amazing game. I think with more work and polish this could be a really cool and fun horror game if you guys decide to publish and sell it :)
It's also possible to get suck in the game, but luckily there is a reset button!

Overall, this is a really polished and surprisingly meaty jam game, definitely one of my favorites this jam!
Some minor issues: The reload microgame can be cheesed by just mashing all the arrow keys. The camera was kinda annoying and I would have liked to be able to control it manually, but I did get used to it after a while. The weapon select thing in the UI was a bit confusing and I would have preferred if they all stayed in a consistent order, with the currently equipped weapon being highlighted in a more obvious way (like being green). The fullscreen scaling looks really rough on my 1080p monitor.
Other than that I want to know more on the story. The polish is good.
Great game.
Really dug the difficult controls they added a lot of flair and while challenging to get used to they were also rewarding to get on top of. Really appreciated the slower moving backwards to help with aiming. Reloading mini-game was great - easy until there was a bit of pressure then just stressful enough.
Agree with a few other commenters the weapon selection was difficult to decipher - I found it easier to just look at the character to see what they were using.
I'd definitely love to keep playing / see where the story goes.
The health system was cool, it was the right level of forgiving where I get my stuff back, I liked the reload mechanic, the level of health given out seemed appropriate too
All in all great entry