Ancient Order of Michaels by MaiMai

[raw]
made by MaiMai for Ludum Dare 53 (JAM)

Play it on itch.io!

Have you ever wondered why there are so many Michaels?

...

For centuries, Michaels have been entrusted with protecting humanity from the forces of darkness.

...

When there is a surge in the number of Michaels, something bad is coming...

...

The forces of Darkness have overtaken the city!

...

Attack them by moving your Michaels in range.

...

Defeat all your enemies in the city to claim victory this day!

...

Move with WASD or arrows to control your Michaels

...

Press SPACE at a Michaels store to redeem tickets and recruit more Michaels

AOoM.gif

POSTJAM UPDATE

I have worked on the game a bit more and made a new build with incredible features like sounds and screenshakes! The web build (on itch) has been updated to the postjam version but the original jam version is still available for download (here and on itch), so please try that one for rating!

Screenshot 2023-05-01 191758.jpg

Screenshot 2023-05-01 191347.jpg

Screenshot 2023-05-01 191506.jpg

Screenshot 2023-05-01 192402.jpg

Screenshot 2023-05-01 192519.jpg

Worked on my own again and ran out of time to add audio in the jam version (#gamejamlife amirite?)

Also, the game strayed so far from the theme that I've removed theme rating

Michaels? The craft store? As a front for a secret organization of super agents? It's so stupid that it's obvious!

Ratings

Overall 1050th 3.053⭐ 21🧑‍⚖️
Fun 1008th 2.921⭐ 21🧑‍⚖️
Innovation 655th 3.263⭐ 21🧑‍⚖️
Graphics 925th 3.053⭐ 21🧑‍⚖️
Humor 299th 3.575⭐ 22🧑‍⚖️
Mood 1112th 2.667⭐ 20🧑‍⚖️
Given 8🗳️ 14🗨️

Feedback

riley9
02. May 2023 · 17:57 UTC
I had fun!! I liked the combat and walking around with over 100 michaels! Just crushing all enemies in the end was very satisfying =D
Simeon Radivoev
02. May 2023 · 20:00 UTC
Despite having nothing to do with the theme, it is fun to run around with minions. Lacks a lot of feedback though.
🎤 MaiMai
03. May 2023 · 05:34 UTC
Thanks for playing, @riley9 @simeon-radivoev. Totally agree with both of you, the good and the bad.
This game took longer to finish than I hoped, so I didn't get to audio, let alone feedback and polish.
But in the end, I'm really glad to hear you had fun :heart:
Digx7
04. May 2023 · 01:11 UTC
Congrats on finishing and submitting! Every submission to the game jam is always something to celebrate.

(Have you wonder why there’s so many michaels? XD)
alec
04. May 2023 · 01:14 UTC
"Have you ever wondered why there are so many Michaels?"

every day of my life..

funny premise! I wish the cursor was faster, as everything felt slow
Melanie Ann Stegman
04. May 2023 · 01:20 UTC
I lost all my Michaels!!! Oh no!!! I love this! I sent it to my brother, Michael. :)
🎤 MaiMai
04. May 2023 · 01:42 UTC
Thanks, @digx7 !

:laughing: It's not easy herding around so many Michael, @alec, gotta be careful.

@melanie-ann-stegman Poor Michaels...RIP :skull:
James Laird
04. May 2023 · 02:31 UTC
Reminds me of other swarm control games, like Pikmin and Overlord. Good mechanics to force me to avoid enemy AoE attacks with my Michael horde.
binroot
04. May 2023 · 02:34 UTC
It ran well for a 3D browser game! Some good ideas, but that audio was hilarious.
DJTequila
04. May 2023 · 03:02 UTC
It's impressive that the combat was so satisfying with such simple controls. Definitely wish you had time for audio. I just find the thought of a Michael cult charging into battle really amusing lol. Great job!
Cheesecube
04. May 2023 · 03:43 UTC
funny concept, ran well, little repetitive
Krassenstein
04. May 2023 · 11:38 UTC
This was pretty neat, it was literally like a Pikmen battling arena. I understand that it wasn't in theme but still super proud of you for finishing something like this!

Here's the VOD with timestamps!
https://www.youtube.com/watch?v=4Q21Hk6Ww7E
🎤 MaiMai
05. May 2023 · 22:49 UTC
Thanks @james-laird @binroot @djtequila @cheesecube @krassenstein for playing!

And thanks for the VOD, Krassenstein, I really appreciate seeing others play my games :pray: (no matter how painful it can be sometimes). You actually did really well despite it being your first playthrough, you basically played through it exactly how I do :open_mouth:
DmitryGalias
07. May 2023 · 08:45 UTC
Nice game! I love this kind of graphic with simple shaders and readable silhouettes. Also an interesting concept of crowd control. For me the movement seems a little slow, but overall good job!
![Screenshot_3.jpg](///raw/833/53/z/5b870.jpg)
Essillore
07. May 2023 · 09:44 UTC
Enjoyed surrounding the bosses with glowing light orbs! I don't know how this is not to the theme, delivery in the biblical sense, no? At a time I had trouble finding the enemies, trying to find them was unsatisfying. When finding the enemies, defeating them was satisfying!
I also did not find the stats before dying the first time and being ready to quit playing:D. It was also hard to understand that the pick ups are tickets to redeem (even though I thought I read the instructions in the beginning!)

Played the jam build (discovered the game by your update notice), must be better with the sounds and effects but haven't tried that yet.

One of the pickups spawned on top of a wall. Having to leave it there :(

![michaelsFeedback.PNG](///raw/e7a/65/z/5b875.png)

Thank you for making this!
fargred
07. May 2023 · 10:28 UTC
Very cool entry! I had fun sending my Michaels around fighting demons. I never wanted to backrack to upgrade my group as they do move rather slowly, but luckily new upgrade station regularly appeared. Some of the MIchaels also got stuck in the world, but only a few. I also really liekd that the final battle felt appropriatly epic!
Lichtung
07. May 2023 · 14:36 UTC
This was hilarious I loved it! So creative!
🎤 MaiMai
07. May 2023 · 19:59 UTC
Thanks for playing, @dmitrygalias @essillore @fargred @lichtung !

You've highlighted some of the issues, essillore. Being a jam game (and running out of time), the rules can be a little archaic, I know. And that ticket in your image...I moved the turret just before submitting the build, and now that ticket will always end up there :(

Anyway, thank you very much for the feedback and do try the update, it's even more fun with the extra *juice*
icxon
17. May 2023 · 04:36 UTC
Liked the controls, and the effects! May be some back-to-michaels button would be helpful if you moved the cursor far away from the group.

Here is my playthrough:

https://youtu.be/5yAiC8LvYVs
🎤 MaiMai
17. May 2023 · 18:39 UTC
Thank you for the playthrough video, @icxon, I appreciate it so much! I've already commented on the video itself but it's so nice to see playthroughs from people. Especially for jams where there's never enough time to do proper playtesting, so it's good to see how someone who didn't make the game actually plays it