Dirigible Delivery by aevek

Hey sailor!
We need a captain to sail these high winds and deliver all sorts of things to our floating island neighborhood. Have you got what it takes to help us out? Take the wheel and let's fly!
- Save up money to upgrade your boat
- Fly to higher and higher Islands
- Can you make it to the final island?
Controls:
Turn Ship | A/D | Left Stick
Engine | W/S | R/L Triggers
Move up/down | Space/Shift | Left Stick
Adjust Sail Left/Right | Crtl+A/D | Dpad Left/Right
Open/Close Sail | Crtl+W/S | Dpad Up/Down
Dock | E | Gamepad X/Square
Ding Bell | F | Gamepad A/X
Credits
Eli Wulff
Chris Meese
Jake McLeman
Sarah Holloway
Hayden Yeagley
Remi Vaillancourt
Erick Holloway
Katrina Kimzey
| Link | https://vaguelydamp.itch.io/dirigible-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/dirigible-delivery |
Ratings
| Overall | 93th | 4.14⭐ | 27🧑⚖️ |
| Fun | 430th | 3.6⭐ | 27🧑⚖️ |
| Innovation | 245th | 3.76⭐ | 27🧑⚖️ |
| Theme | 94th | 4.4⭐ | 27🧑⚖️ |
| Graphics | 92th | 4.48⭐ | 27🧑⚖️ |
| Audio | 45th | 4.3⭐ | 27🧑⚖️ |
| Humor | 910th | 2.5⭐ | 26🧑⚖️ |
| Mood | 23th | 4.42⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 28🗨️ |
I personally loved the controls for the game pad!
Overall, Good game guys!!
Pls play my game!!
I would just suggest to move away a bit the camera and to add an autoforward
Islands, sound design and music - my deep respect, everything feels great. Ship model is just fantastic. And I loved the way you can control sails separately from engines, just the right balance between sim-ish and casual hold-W-to-fly mechanic.
Ship travel feels a bit slow, even in the wind. I'm not sure if later upgrades will help with that but alas. I am but a weak average LD participant, I have an attention span of 10 minutes. Maybe I'll get back to this game once I rate enough projects and get some rest.
Gameplay, I wish there was a bit more, faster. I flew to a few different islands, just because that's where the wind took me. I suppose the upgrades can help speed things up and break away from the wind, but I lost interest after a few islands and feeling like I had no agency in where to go in good time.
I could fall in love with the right pacing and upgrades. Great job!
The only complaint I have is that the UI did not scale and I found it very small and a little bit difficult to read on my 4k screen.
Brilliant work by all!
The biggest issue I had with the game is that I use a 1366x768p screen so the UI didn't exactly work for me.
Some things I would like to see are some form of speedometer. It took me a bit too long to realize that even with the sail up going against the wind was slower. It wasn't clear in the game (possibly due to my screen size) and isn't listed on this page that you could press I to open your inventory and change your destination.
It was also a little too easy to buy all upgrades after which there isn't really much of a point to keep playing the game other than that it is relaxing. It would be nice if there were more things to buy or perhaps maybe you could buy infinite speed upgrades but each upgrade has less and less effect. Maybe there could be cosmetic upgrades or different directions branching directions you could build your ship. Something that makes you feel you are working towards something other than the inevitable end of the game.
I also think the cargo upgrades are way too broken. After even just one the rest of your upgrades are far too easy to get.
One area I think the graphics could be improved is the shadows. Idk what it is but it stood out to me as particularly unimmersive. I think it would look really cool if the farther away the shadows were the fuzzier the edges were or something like that. Maybe if they could somehow shift with the waves? Idk how you would even do that but just SOMETHING about the shadows doesn't feel right.
Hope this isn't too much feedback but I REALLY like this game!
The amount of *world* here is impressive, but I have to say the game feels like it's missing some basic quality-of-life features - a speedometer and distance indicator for tracked cargo would've been much appreciated. I also don't like how the ship doesn't pitch up/down as you climb/descend. I know that maybe *technically* an airship *shouldn't* but I'm too used to flying mounts in Final Fantasy XIV; the lack of the additional direction signifier is jarring.
It also feels like the actual gameplay loop is slightly broken - the game was telling me I'd won before I ever ascended past the first three islands, though I still got a "Make final delivery" objective (never figured out what that meant), and even though I made it to Vaguely Island at the top, nothing special happened - in fact, it threw up a dock screen for "Sweetfish Isle" first, only giving me "Vaguely Island" after I closed it. So...given how much time the player needs to invest to make it that far, maybe make sure these kinds of things are working and not broken on release next time?
Speaking of broken, I think docking is too fiddly - feels like the hitbox for when the docking prompt shows up is too small and doesn't always line up sensibly with the actual dock. I don't think anyone would miss the actual docking animation, either, which just looks bad most of the time - skipping straight from pressing the button to the dock screen would be an improvement.
As an aside, I found the wind system equal parts frustrating and fascinating - it was annoying having to struggle against the currents to get where I wanted to go (maybe a minimap showing wind currents would've helped them feel less frequently like *obstacles?*), but it was neat how there was a system for tacking into them, and the particle effect itself was impressive. I'd love to know how to do something like that myself.

https://www.twitch.tv/videos/1815081451?t=2h46m24s