Sortcery by Theg
Welcome to your new job! We make sure sorcerers get the supplies they need to keep the world moving. You may not be magical but you do sort the packages to the appropriate destination and stamp it with the correct warnings, preferably without getting overwhelmed. Hopefully.

CHANGELOG 2023-05-22
- Fixed volume of some audio
- Fixed new box not being immediately spawned after sending another off.
- Minor tweaks to onboarding
| Link | https://deviledtheg.itch.io/sortcery |
| Link | https://deviledtheg.itch.io/sortcery |
| Original URL | https://ldjam.com/events/ludum-dare/53/sortcery |
Ratings
| Overall | 1067th | 3.025⭐ | 22🧑⚖️ |
| Fun | 1158th | 2.575⭐ | 22🧑⚖️ |
| Innovation | 560th | 3.375⭐ | 22🧑⚖️ |
| Theme | 446th | 4.05⭐ | 22🧑⚖️ |
| Graphics | 858th | 3.225⭐ | 22🧑⚖️ |
| Audio | 749th | 2.175⭐ | 22🧑⚖️ |
| Humor | 764th | 2.789⭐ | 21🧑⚖️ |
| Mood | 1068th | 2.816⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 28🗨️ |
From there you have a really solid concept with legs.
The tutorial poster looks very nice, but is a bit hard to understand and did not fully prepare me for the stuff I sorted. I picked it up eventually, but a more direct feedback on the sorting would help, like already suggested by the others above. The very big packages did not fit into the teleporter and sometimes started flying around, but that could amost be a feature and not a bug. Was fun though :)
Though that teleporter man... I'm going to have to bring it back and play the warranty card ! It's :
- too small, all the big boxes have to glitch through the top to get to it
- kinda buggy, very often I would have boxes sitting in the teleporter for up to several minutes on end without teleporting, during this time I'd have a huge pile up of boxes I could not send anywhere.
- too slow, even when it doesn't pout I constantly have a queue of packages to send waiting for it.
Physics based packages on its own is already challenging, as you accumulate delays it gets increasingly difficult to manipulate them, but with that whimsical teleporter it's frustrating.
Stamps would not always show when placed, which could make it confusing to know if a box was done correctly.
There also seemed to be next to no consequence of doing your job super poorly, the only thing I noticed was a special sound playing when throwing a non cursed item in the pit. I'm guessing you didn't have time to implement a bigger consequence but once you realize it as a player it takes the charm away.
I have no idea what the number at the top right corner is, if it's meant to be a score then it just kept increasing whatever I was doing.
There didn't seem to be an end, neither losing or winning, so I eventually just closed the game, at that point the top right number read 49700, or close to that.
Overall I think using physics could be ok, but the boxes felt too big in general, even with no queue or buggy teleporters it was difficult to make the box go where you wanted them to, I feel like this might be intended but it makes it disappointing when you correctly label everything and still can't do it right because the boxes just won't fit or block each other across the different conveyors.
It looks like the stamps were made using decals, I think in this case, where packages are basic cubes, it would make sense to have a textured quad placed instead, it would be more performant, wouldn't display through/on other boxes. Though you would have to clamp the stamp to be fully inside a face, otherwise it will poke out in the air haha.
I think the stamps that don't show up are based on the sides of the boxes they are placed on, maybe the sides pointing in the box's local negative axes ? If that helps.
Anyway, making this kind of games during a jam is quite a challenge as they work best when they have a good amount of content, so I feel like you did a pretty good job in spite of the issues.
It's pretty fun having to stamp but you can't clearly see them on the packages which makes this game less accessible to color blind people :/