Sky Island Express by AfroAnt

Set sail on the (literally) high seas! Deliver much-needed supplies to the sky islanders.
Tools
- Engine: Godot and Visual Studio
- Graphics: Blender paint.net
- Audio: BoscaCeoil, Audacity, mynoise.net
- Fonts: Super Bubble
| Link | https://drive.google.com/file/d/1-Pn7z0d7iWBleK0liCyUqk5NEzC-SCvy/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/53/sky-island-express |
Ratings
| Overall | 454th | 3.7⭐ | 22🧑⚖️ |
| Fun | 430th | 3.6⭐ | 22🧑⚖️ |
| Innovation | 181th | 3.85⭐ | 22🧑⚖️ |
| Theme | 73th | 4.425⭐ | 22🧑⚖️ |
| Graphics | 809th | 3.3⭐ | 22🧑⚖️ |
| Audio | 478th | 3.375⭐ | 22🧑⚖️ |
| Humor | 660th | 2.971⭐ | 19🧑⚖️ |
| Mood | 536th | 3.6⭐ | 22🧑⚖️ |
| Given | 33🗳️ | 16🗨️ |
It's a good idea to have islands also below and the sail is very cool to raise and lower. Nothing negative to say here :)
The slingshots looked a little too much like oarlocks and I thought they were just there for detail. Took me a little while to understand they were slingshots so I was confused as to how I was supposed to throw the packages far enough to reach the islands. Would probably be a good idea to make them a bit more eye-catching to avoid any confusion.
Using the captain as a sort of tutorial or guide was also pretty clever instead of just showing a literal tutorial screen for how to play.
Really well done! I found the game fun enough to keep playing until I could deliver all packages without slowing down so I feel like that's pretty telling on my level of enjoyment. :smiley: Would have absolutely kept playing if there were more levels or mechanics.
I loved the music, it creates a great mood and works perfectly with a flying-pirate-ship genre :D
Good job!
I did have some issue understand how to play at the start, as it took me some time to get the sail down (I also thew the tables overboard my first time around) but I really enjoyed the take on the theme. It felt like a breath of fresh air this LD.