Salty Coins by Alexascher
Salty Coins - trading game for all adventure seekers!
Are you ready to set sail and become the captain of your own ship? With Salty Coins, you can do just that! Travel between the Salt Spray Isles and deliver a variety of goods while hiring and managing your own crew. But beware - pirates are always on the prowl, and you'll need to fight them off to protect your cargo.
With each successful delivery, you'll earn Salty Coins that you can use to upgrade your ship, hire better crew members, and buy even more valuable cargo. And the ultimate goal? To buy a house near the lighthouse and become the most successful trader in the archipelago!


Team:
- Balakchin Victor - code
- Balakchina Anastasia - art
- Mosin Alexander - gamedesign
- Scherbakov Alexander - art
Music: A Dragon’s Lullaby by Scott Buckley

| Link | https://dzugaru.itch.io/salty-coins |
| Original URL | https://ldjam.com/events/ludum-dare/53/salty-coins |
Ratings
| Overall | 61th | 4.208⭐ | 26🧑⚖️ |
| Fun | 107th | 4.042⭐ | 26🧑⚖️ |
| Innovation | 130th | 3.938⭐ | 26🧑⚖️ |
| Theme | 97th | 4.396⭐ | 26🧑⚖️ |
| Graphics | 94th | 4.479⭐ | 26🧑⚖️ |
| Mood | 45th | 4.333⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 28🗨️ |
But the mood, gameplay, drawing - it's amazing!
Sometimes the random resource change disables you from selling your cargo anywhere on the map which for my Crew led to starvation.
Otherwise nice work, definitely enjoyed it.
Graphics were awesome, too!
Some minor nitpicks :laughing:
It was very hard in the late game though. Suddenly there was no food anywhere to be found. So I couldn't restock my supplies. There should probably always be food somewhere to buy.
Also supply and demand did not match anymore in the end. In my opinion if I can buy something, I should also be able to sell it somewhere.
With some items I'm not sure if they're worth it or how they work:
For example the carpenter sounds nice, but I'm not sure how he works (if I need to buy the planks and where to get them)
Also cannonballs. Sure, they make my cannon stronger, but take away cargo space that I need for trading.
I once had a black screen after losing and nothing happened.
Will try again later to beat this!
You can always get by using only Rum or Meat, there is always some of the food available on the map - be it Hardtacks, Rum or Meat (as a matter of fact Rum and Meat are better because they last for longer)!
Simple mechanics, but I need to plan my route 3-4 turnes ahead. Goods often rotate, I have to avoid pirates and kraken. Flow is just wonderful. And music, so chilly. Great job, guys!
It was a little too easy sometimes to milk an improbably good trade route five or six times, especially once you knew what you were doing. I'm thinking in particular of the one where you buy sugar in the lower left for 1 and sell it right adjacent for 5.
I also still can't figure out what the numbers along the routes mean. I thought they meant hardtack consumed for the whole journey (though that would be annoying to convert once you stop using hardtack), but they didn't, so in early game, I just kind of selected a journey and hoped for the best that my hardtack wouldn't be used up (before I realized that the number, whatever it is, is always higher than the amount of hardtack you consume).
I spent about one hour in this game,quite interesting,,this buy and sell system are very good design,and those random events are add some details so much,wish for more content
It also wasn't super obvious to me that the crew could get by on rum only until the note in a bottle kind of implied it :).
I had fun; thanks
Here’s the stream if you wanted to watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/VWB4DGknN6k)