Dronazon by theMule
Just a little game to deliver more packages than the competition!
If you find the competition following you, watch out! It wants your box!!!
Secret buttons: Holding 'q' will slow your drone to a stop. Pressing 'r' will reset the competition, it was a debug tool, now it's a cheat code ;)
made with javascript, html/css
I've added a link to itch.io page that has a few adjustments and adds touch for mobile play, but I'm not updating the LD version as LD's embed is basically inaccessible on many mobile screens and that's what most of these changes are for.
Dronazon v0.2 changes: - added touch support for mobile devices - fixed bug that locked horizontal player movement on ground - adjusted competition movement speed - added pause state so a player can read the directions before playing - gave draw precedence to player drop zone
| itch.io HTML5 (v0.2) | https://themule.itch.io/dronazon |
| Original URL | https://ldjam.com/events/ludum-dare/53/dronazon |
Ratings
| Overall | 967th | 3.182⭐ | 24🧑⚖️ |
| Fun | 833th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 551th | 3.386⭐ | 24🧑⚖️ |
| Theme | 408th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 1061th | 2.386⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 38🗨️ |
The boxes were challenging to pick up because of how fast you move, and how your movement grinds to a halt if you touch the bottom of the screen.
But it's a fun, fast-paced duel and I liked the simple concept, but could have a high ceiling for skill expression. A chaotic but entertaining experience!
The AI worked well in the first game, but in the second it got stuck and I was able to take advantage of that. However, this is not something to be considered in these cases.
I really think it's quite good, although the AI might be a bit too fast. You have to be very quick and have good control to win, which isn't easy to achieve at first. Despite its limitations, it's well done and I really enjoyed playing it.
Congratulations!
However, on the itch hosted version ause and drop package seem to both be on space bar, which makes dropping packages an odd experience. Also, the game only uses WASD despite being keyboard-only, even though most players are right-handed, which is a bugbear of mine. WASD is the standard because it's normally paired with a right hand on the mouse. Without that constraint I think it's appropriate to allow both WASD and arrow keys for movement.
Lastly, the game puts out various game data into the browser console window. I assume that's for debugging/dev but you might want to remove that when preparing a game for release just as a general polish thing. Not a big deal though, I only noticed because I took a quick look at the javascript.