Invernal Slumber by kohqctps

The children of the forest are in need of dreams for their invernal slumber. Search the wilderness for the objects which remind them of their greatest memories.
Controls
A/D - Move left and right
Space - Jump/Double jump
Shift - Pounce/Wallclimb after jumping
I - View inventory
Post-jam bugfixes:
- Updated collision tiles to prevent player from getting stuck while climbing trees
- Fixed animation triggers so that certain animations now play properly
- Menu buttons are now sized correctly and don't go offscreen
- Sprite layering and tiling for the world was fixed
- All sound effects now use the audio mixer so they can be adjusted properly in the settings
| Link | https://branung.itch.io/invernal-slumber |
| Original URL | https://ldjam.com/events/ludum-dare/53/invernal-slumber |
Ratings
| Overall | 240th | 3.909⭐ | 24🧑⚖️ |
| Fun | 383th | 3.636⭐ | 24🧑⚖️ |
| Innovation | 614th | 3.31⭐ | 23🧑⚖️ |
| Theme | 259th | 4.217⭐ | 25🧑⚖️ |
| Graphics | 256th | 4.174⭐ | 25🧑⚖️ |
| Audio | 240th | 3.8⭐ | 22🧑⚖️ |
| Humor | 746th | 2.824⭐ | 19🧑⚖️ |
| Mood | 72th | 4.25⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 24🗨️ |
the art is beautiful, the music is peaceful
the animals are adorable
although i did get a bit frustrated when i couldn't successfully jump to the point where i needed to be, it adds some complexity
good luck with your next projects!
I think the Web version is working since the itch.io page link is broken!!
I think you kept still private in the itch.io page
Could have added more sounds!!!
For me, it was bit tough!!! (I am a noob gamer)
Good submission!
I'm not sure why exactly that is but it might be the background art and tile design? They're not too bad but maybe it just doesn't match the characters.
The game mechanics were pretty nice and intuitive after I figured them out. I was a bit confused about the whole wallclimbing thing, but once I got used to it, it felt obvious.
It's pretty impressive for a game jam game, it really does feel like a complete adventure.
Overall, I had a fun time playing and I hope you enjoyed making the the game!
edit: (also if this helps, the items don't fill the entire board like in the screenshot)
edit2: the game has nice animations and mood and I can already rate, I'm just curious about the ending
I had some issues at first not being able to clearly tell what trees I could and couldn't pass. The very wide trees blocked me at the bottom, but I could pass through higher up. The narrow trees I could pass, but sometimes you can climb them? That messed with my brain for a moment, but I trial-and-errored my way through.
At one point I picked up an item while I lunged down and fell to the ground, but the little dialog box that informed me of what I'd found was still up and out off frame, keeping my character locked in place until I pressed [E].
There was some awkwardness with pacing/movement agency when I delivered an item and then had to wait a few seconds without being able to move. Similarly when completing the ritual, the little waiting time can't be expedited with a button click, and I felt like that frozen moment wasn't necessary.
Dragging items into place in the ritual was a little awkward because the 'Tetris shape' (I'll just call it that for now) of the item stands out visually more than the item itself, so I kept trying to drag from the 'Tetris shape' rather than the item itself, which didn't work. An outline when hovering over the item might work better there.
When I finished the game I only got the choice to press Q to quit, but I wanted to play again. I was playing on web, and just reload the page, but I'd suggest making it as easy as possible for a player to play more of your game.
That's the only real critical feedback I can think of. The art is cute, plenty of clear animation and character poses to give the game a pleasant vibe, and nice music to set the tone. Jumping/landing sound effects would've been welcome to perhaps add some game feel.
All in all a very nice entry and I enjoyed playing it!
A bit short game for me. However, I really like its meditative flow.