Amazing Squirrel by Sora
In Amazing Squirrel you play as a squirrel who is in a hurry to collect as many acorns as possible before the winter.
Find acorns in the labyrinth around the tree and bring them back home. Press E to unload the backpack while in the tree room right in the middle of the maze.
To find an acorn you need to be like one and think like it would think, if it could. Where would it hide? Don't forget the time is ticking!





https://youtu.be/ZGYyDM0aRb0
Code: Sora
Music: Antoine Aubert Soundcloud
Art: Ruslana Twitter
CONTROLS:
WASD - Move
E - Interact (drop acorns from the backpack when in the room)
SPACE - Jump
ESC - Pause menu
| Link | https://daggersoath.itch.io/amazingsquirrel |
| Link | https://github.com/Daggersoath/LD54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/amazing-squirrel |
Ratings
| Overall | 756th | 3.379⭐ | 35🧑⚖️ |
| Fun | 886th | 3.016⭐ | 34🧑⚖️ |
| Innovation | 891th | 2.939⭐ | 35🧑⚖️ |
| Theme | 832th | 3.235⭐ | 36🧑⚖️ |
| Graphics | 89th | 4.441⭐ | 36🧑⚖️ |
| Audio | 279th | 3.676⭐ | 36🧑⚖️ |
| Humor | 697th | 2.621⭐ | 31🧑⚖️ |
| Mood | 578th | 3.515⭐ | 36🧑⚖️ |
| Given | 91🗳️ | 57🗨️ |
I ran around, collect acorns, took them home, and hung out for a while after the timer ended. Love the graphics. Good stuff.
The blackness in the main menu was a bit confusing though. I thought something was broken because of some driver issue or something because it didn't look at all like the screenshots. You got me worried for a second, but that was cleared up as soon as I clicked play.
Even the concept art from [here](https://ldjam.com/events/ludum-dare/54/amazing-squirrel/its-the-main-character) was nice.
Not sure if you are interested, but I wanted to finish with an anecdote about that... That concept art was actually the thing that inspired me to make my own game this Ludum Dare. Before that I had no idea what to do with the theme, even 14 hours into the game jam. I hadn't started anything yet and was just mindlessly browsing the LDJAM feed to get inspiration. Thank you for being that inspiration! Your team got me started on my own game! :heart:
I guess the one thing missing is the meta flow of the game (what happens when the timer goes to 0, I definitely didn't need to go in the settings tab but I wanted it, why do you have to pick up nuts ? etc) but I guess you already know that, and these things takes a lots of time...
Having a working core game loop is already a big achievement, especially with your level of polish in art and music. Very good job!
Well done! Take a candy! :candy:
The timer reached zero and nothing seemed to have happened. I didn't die in winter because of getting too little nuts, I didn't thrive, as I got enough, or something. I was just stuck on a "minus" time, could still run around, could not get into menu to restart. I'm unsure what to think of that. A bug?

I walked around collecting nuts until my backpack was full but ... yeah idk, maybe i'm missing something
I would appreciate a mini map or some pointer. searching for a location wouldn't be such a problem for me if I didn't have a time limit.
great entry
the graphics are nice, animation is good, squirrel is cute
it's a bit of a shame that there are no sound effects ex.: when you walk or pick up an item
also the soundtrack is a bit... aggressive? or maybe too loud or it's just too stressful for me with the time limit - take that one with a grain of salt ^^#
it does feel like you were caught by time towards the end - with the lack of endscreen and the such
even still - very impressive and great looking game, well done :grinning: :sparkles:
https://youtu.be/q1ks2y8AEus
Great concept and realization of squirrel and environments! Also like the Crash Bandicoot-y music :D