Abnormal slime by lolfrad

[raw]
made by lolfrad for LD33 (COMPO)
Controls: w a s d or arrow keys to move. space or mouse 0 to change rotation of the blade. h or mouse 1 to use magic(first you must collect it. It is dropped by enemies). Escape or p to pause.

I recommend playing the arena mode, because I started making the challenge(originally called story mode) a little to late and ran out of time :P.
Also there is no sound

Story: You are a two eyed slime, an abnormal from a clan of cyclops slimes. They have banished you and you have decided to kill the king of the rival clan: the eyeless slimes. If you defeat him, maybe your clan will welcome you back as a hero.

Ratings

Coolness 35% 1796
Overall 2.50 877
Fun 2.29 872
Graphics 1.94 890
Innovation 2.53 748
Mood 1.87 865
Theme 2.82 771

Feedback

NikinCZ
24. Aug 2015 · 10:40 UTC
Throws an error about data folder missing, even though there is a data folder.
GeeItSomeLaldy
24. Aug 2015 · 10:43 UTC
Won't let me download unless I have a dropbox account
madjackmcmad
24. Aug 2015 · 10:43 UTC
I can't get the Windows version to run. Try zipping the data and exe together before you upload them to dropbox maybe? The data folder may be corrupt.
Gil4
24. Aug 2015 · 10:45 UTC
Yep, couldn't run unfortunately, windows 8 if it matters.
"There should be 'AbnormalSlime_Data'
folder next to the executable"
raducumiczzz
24. Aug 2015 · 10:46 UTC
Hey there, i tried to play it on OS/X, but i didn't have the chance to make it run. Would love to play it. I will be back in a couple of days
AnaglyphCoding
24. Aug 2015 · 10:46 UTC
Couldn't play the game, says the data folder is missing yet the data folder is actually present.
Tijn
24. Aug 2015 · 10:48 UTC
I can't get the Mac version to start. It says it's not a Mac app :'(
congusbongus
24. Aug 2015 · 10:55 UTC
Unfortunately I can't get this to run; I get an error message "Data folder not found" "There should be 'AbnormalSlime_Data' folder next to the executable", but I can see the folder right there :( I'm on Windows 10 by the way, other Unity games work for me.
AdenMansonGames
24. Aug 2015 · 11:14 UTC
Graphics are not the best but good game play and very fun to play :)
🎤 lolfrad
24. Aug 2015 · 11:16 UTC
Thank you all for your comments, I'm uploading new hopefully working versions now :)
DarkCart
24. Aug 2015 · 11:40 UTC
Could you put up a ZIP for the Mac OS X version? WinRAR isn't built for Mac
🎤 lolfrad
24. Aug 2015 · 11:49 UTC
Alright, the zip file for Mac is being uploaded now... after this it should all work. Thanks again for the information on the errors.
Wevel
24. Aug 2015 · 13:40 UTC
Nice idea, I found it very difficult
g_o
24. Aug 2015 · 13:41 UTC
"multiball confusion" is a metaphore sung by Aleks Turner for something complex. There is good reason for that - you see with this amount of balls it's honestly hard. Very hard - the entropy is high and expacting what'll happen is hard, it's almost like a freaking brownian motion! And not to mention how hard it is to pin point exactly this thing. You should've made the collision a bit more rough. Just a bit tweaking this stuff and it's a fair game :)
Aevek
28. Aug 2015 · 03:20 UTC
So close to a very fun game. I have a couple of suggestions:
-I would prefer an all-keyboard control option, maybe spacebar for reverse and restart
-The enemies look far too like the player, I realize that this is part of the point, but definitely having an enemy the same color as the player is a bad move
-I couldn't tell how you were choosing which enemies to spawn on arena mode, but I would suggest setting a 'total point' value per wave, which would dictate that the enemies on each wave can only total number of points which increments with each wave (possibly starting at around 10?), meaning that the player will never have the situation of having 4 reds spawn next to them on the first wave, but leaving the element of randomness that means they never quite know what they're going to get

Good game though, and with some tweaks I would have a hard time putting it down.
guoboism
29. Aug 2015 · 01:03 UTC
Nice idea! It a bit hard due to the fact you cannot control the pointed end directly!
Jupiter_Hadley
31. Aug 2015 · 17:53 UTC
Had some issues that I couldnt change the direction of the spike some of the time, but neat concept. I included it in part 12 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/mbmK1PaRvAU
LukeZaz
02. Sep 2015 · 22:48 UTC
Overwhelming start when you first get in a map, and difficult to survive for a while, but being able to restart quickly helps with that. Decent game overall.
bigbuggames
02. Sep 2015 · 22:58 UTC
Very good mechanic simple but it can get very deep, specially when added to the different weapons. Makes for a simple quick and fun game. Good job!