Thoughts? by Trexxak
Hmm...
Enter the mind of an overworked Ludum Dare participant, that is trying to do everything - all at once - within... limited... time... and... SPACE!
Oh!
Go on a unique journey nothing and nobody, no, not even your customary glance at the comments, can prepare you for! Will you find an inspirational game about the hardship of committing to one game out of dozens of ideas underneath? Or will you conclude that the real game was the friends we made along the way?
AH!
Ask questions like "But why?", or "Is this it?" or even "You can do that?" and get no answers for it baring the ones you try to come up with yourself!
Tech Specs:
- Godot 4.1.1
- mage.space
- Blender
- Audacity
- beepbox.co
- Inkscape
- Overconfidence += self doubt
What I worked on & learned from this time around:
3D: With Godot 4 out and stable, I tried for the first time working with "real" 3D (I did bake 3D-models into 2D Sprites before).
Conclusion: Feels nice, could see myself trying more in the third dimension.UI: Imitating UIs was on one hand very inspiring, but on the other soul-crushing.
Conclusion: While there's still a lot to learn, I'm way more comfortable with UI. Also, Inkscape is my new best friend.Sound: I tried using some beepbox compositions without transforming them in LMMS first. Felt even bold enough to write and sing a song, yet I scratched it because I later on felt too embarrassed.
Conclusion: Making and leaving things simple rocks. Wish I could expand on "keeping it simple" in coming LDs (expanding on simplifying, lol!)Idea: The idea was way too ambitious from the get-go. I did lose a lot of drive on the second day because it felt like ridiculously oversized.
Conclusion: I'm almost certain I'll go in the complete opposite direction next time around.
| Windows | https://trexxak.itch.io/thoughts |
| Linux(untested) | https://trexxak.itch.io/thoughts |
| Original URL | https://ldjam.com/events/ludum-dare/54/thoughts |
Ratings
| Overall | 607th | 3.528⭐ | 20🧑⚖️ |
| Fun | 853th | 3.056⭐ | 20🧑⚖️ |
| Innovation | 17th | 4.472⭐ | 20🧑⚖️ |
| Theme | 863th | 3.167⭐ | 20🧑⚖️ |
| Graphics | 596th | 3.583⭐ | 20🧑⚖️ |
| Audio | 318th | 3.611⭐ | 20🧑⚖️ |
| Humor | 148th | 3.816⭐ | 21🧑⚖️ |
| Mood | 104th | 4.111⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 12🗨️ |
This was quite surreal. Even more so, as it started "badly" the first time I ran it and all I saw was a black screen with the timer in the corner (the pineapple question never came). I tried every key on my keyboard and waaaaited and waaaaited before finally giving up and restarting. I think the game hates my double display setup. It launched fine on the second try.
I loved the photos and the stray thoughts on the pop-up windows, and hated the theme slaughter. I think that if you're gonna make me click on 1000 themes (or thousands, if I'd be willing to do that again and again), you should put in 1000 different ones - it's only fair :stuck_out_tongue_winking_eye: And they repeated much too much. Also, the flagging didn't work. I tried to flag them all. All of them (*evil laugh*)! But they stubbornly remained unflagged. Also no. 2, I think you should make it use DuckDuckGo instead of Google - support privacy in the web :grin:!
From the technical point of view, the game is really unique. You do some wonders with UI, all the windows, transparencies, transitions. You are missing a dancing bear, though. I demand a dancing bear! I found the low droning music oddly relaxing. But that maybe my 72-hours jam addled brain.
From the interpretation point of view, I'm uncertain. I think it's a free flow of thoughts to me, random and uncontrolled. What the brain does when left to its own devices. But I may be just too focused on the title. I found it curious that accepting a theme spawned a thought window and rejecting it didn't. Were those a "theme considering" thoughts, or just diaries of a madman? Or am I trying to apply too much deconstruction to the thing?
By the way, I stuck around all the way to 00:00. And the ending was disappointing :laughing:. But I do agree with at least one thing: BG3 is a very good game.
Me, slaughtering:

Oh wow, thank you! Yeah, I guess there's so much possible user behaviour in it even I can't really tell what was intended behaviour and what was an honest bug anymore D:
Also didn't expect anyone really considering really slaughtering the second round of themes - seeing as it's kind of ridiculous to ask you to slaughter so, so many more :D I actually agree with the search engine part, I tried to remember how the original worked, and afaik it would lead you to a _<the silicon valley giant>_-search... Which is no excuse, as I already play around with stuff, yet in early stages I wanted this theme slaughter module specifically to feel as real as possible - except for the flag mechanism, which I felt was simply too annoying to keep track off too. A smarter person would've perhaps just scratched it from the get-go :D
So, the counter ending was admittedly something else that was left on the cutting floor. I intended the game to delete itself when the counter finishes, but later on decided it was a bit excessive and ultimately just an easy to circumvent gimmick. So the timer just... ticks down and eventually closes the game :D
Dancing Bear! Yes! Amazing idea! Remind me a few days before LD55 starts :D Honoured by the praise on the UI-work u_u
Oh btw, I just included a Linux Build aswell. Just didn't have time yet to test it... not that the Windows Build is super quality-assured lol :D
From my perspective, it appears the objective was to interact with the popup menus, possibly navigating them as a tree with some specific path ending up with the game's conclusion. (Or perhaps the conclusion is vague, open to interpretation, or unimplemented) A lot of the menus were spinny colorful ones, which didn't seem to lead me deeper into the tree, so I think the objective is to simply close those ones and move on. The theme slaughter seemed to lead somewhere, but I'm not sure, and I'm not going to click on 1,000 more themes to find out. If it does lead somewhere, keep it small, and if it doesn't go insane with it. Make the number, like a billion or something. You want to make sure the player knows what is and isn't intended, and making the numbers absurd is a good way to do that. In a similar analogy, if a pressure plate opens a door in an adventure game, but the door *sloooooowly* closes when the player steps off it, they might assume with enough speed or some strategy they could make it under the closing door just in time. If that's not the intended solution, you want the door to close really fast so they don't even attempt it.
I also had the "NOT IMPLEMENTED" screen, which I'll take at face value and assume it's not implemented and indeed safe to close out of. If it actually *did* lead somewhere, I don't know what you were expecting the player to do other than close out of it.
The transparent windows is interesting, but leads to some issues when recording. I'd rather not showcase my messy desktop, or whatever discord messages I have open. I know most people won't be recording though. On the topic of transparent windows, it leads to issues clicking on other windows behind the transparent one. That being said, I've seen very few games with transparent windows, and it's certainly a neat gimmick.
You definitely make the most experimental Ludum Dare game's I've played. I never know what to expect! I know how it feels to make a game you aren't proud of, and I know it's difficult to think positively about it, but you can't let it weigh you down. Whenever one of my jam games fell apart, I took notes. Seriously reflect on the things that went right and wrong. Make a postmortem! If you learn something from every jam, surely the next game you make will be better!
Perhaps there's some solace to be found in the fact that *I'm* still struggling to make my games intuitive. After all, the bonus spool that took you 10 minutes or so to collect was supposed to be a simple puzzle... I sure messed that one up!
Anyway, at this point I'm just rambling. I recorded a video of myself playing the game, and I hope this provides as much feedback as possible. Cheers, and good luck with the next one!
https://www.youtube.com/watch?v=BtNucshleDs