Afloat by T C
Since the beginning of time, the Land, Sea, and Sky existed in relative harmony. However, when the Land started to die the Sea became hostile, engulfing the land in its fury. You, a small piece of land remaining, and a prayer to the Sky God are all that remain of the surface, and the Sea is angry.
Survive on a sky island with limited space. Harvest resources to build buildings, all which take up precious room. Survive against the jellyfish enemies and earn favor with the Sky God before time runs out.
. note - The yellow resource cannot be spent, it's meant to be collected as a victory condition. We didn't have time to implement a system for it, but try to get as much as you can! .
wasd/arrows to move.
Space bar to attack.
Left click and hold to harvest resources.
Build buildings in the menu in the bottom right.
.

YOU THINK YOU CAN ESCAPE MY FLOODED WORLD BY HEADING TO THE SKY?
YOU THINK MY BROTHER THE SKY GOD WILL PROTECT YOU IF YOU EARN ENOUGH OF HIS FAVOR?
YOU THINK WITHOUT ME YOU CAN STAY AFLOAT???
WELL, YOU'VE GOT ANOTHER THING COMING.
GO, MY JELLYFISH MINIONS! DRAG THEM BACK DOWN TO THE DEPTHS!
| Link | https://theworldsquid.itch.io/afloat |
| Original URL | https://ldjam.com/events/ludum-dare/54/afloat |
Ratings
| Overall | 903th | 3.172⭐ | 34🧑⚖️ |
| Fun | 903th | 2.984⭐ | 34🧑⚖️ |
| Innovation | 725th | 3.172⭐ | 34🧑⚖️ |
| Theme | 685th | 3.469⭐ | 34🧑⚖️ |
| Graphics | 599th | 3.578⭐ | 34🧑⚖️ |
| Audio | 603th | 2.953⭐ | 34🧑⚖️ |
| Humor | 740th | 2.537⭐ | 29🧑⚖️ |
| Mood | 854th | 3.145⭐ | 33🧑⚖️ |
| Given | 72🗳️ | 68🗨️ |
@duckwings The yellow resource is supposed to be the collectible main objective of the game. We had to rush the ending so we didn't really *do* anything with it, but the more you collect the better your score. Thanks!
@epa Thanks!
@noobgeek this was all drawn by @jackofcups ! The yellow resource wasn't to spend, but the "victory condition" - I didn't have time to really code any use in, or more explanation, or an end goal of how much you need to win, so it being there is a bit confusing, I agree. Jellyfish attack the island and your buildings, breaking the ground so you have less room to build, and possibly destroying temples. Thanks for playing!
Art style was nice :D good job!
@magnanix Thanks for playing to the end, and the nice comment about the art!
@digital-bacon yeah sorry about that one! As usual with these I was scrambling to put everything together for an actual game up until the last minute. I was hoping the tutorial popup would be enough but there can definitely be tons of improvement on getting info to the player. Thanks for playing!
@nadia-pixel The cracks on the ground destroy the ground, so you have less space to build. And in theory you would want as much space as possible to build temples, if we implemented a win condition based on Favor. Jellyfish only attack ground spaces, and will damage buildings/you if you're under it while they attack. Thanks for the kind words!
@bromeon Thanks for playing! Yeah the arrow towers initially did a ton of damage, so I guess I over-nerfed their damage too much! Didn't want you to be able to build 1 and forget about that area entirely, but I guess their limited range kind of does that enough already.
Well done on your game !
@gamedevjeroen Right, I think even just giving the player a goal of how much favor you want to have by the end could have done wonders for peoples' impression of the game. Something to think about for next time for sure!
@leelith The jellyfish damage the land tiles and buildings you've built. If land tiles are destroyed, you can no longer build there, and the goal was supposed to be to get as much favor as you can, so less tiles means less shrines (the only way to get favor) you can build. Definitely didn't have time to work that information into the game though! :frowning2: Thanks for playing.
Very nice work!
@hora-timer Nice!!
@tankou Thanks for the kind words!
@kanity I'm sure you did fine! I think there might be a timer bug where it jumps to 0 before you have time left? But I didn't have time to test it out and fix it. Surprised no one else mentioned it yet. Thanks for playing!
@deadjolly honestly, it wasn't *really* inspired by Bastion? But that's very high praise, so we'll take it for sure! We just put a bunch of ideas randomly together and it somehow came up to this, but I absolutely see the connection you made and agree 100%. Definitely agree. We have a problem with trying to make a game "fun" by adding too many mechanics, and things like sfx get pushed aside too easily. Maybe one day!!!!! Thanks for the feedback and for playing!
The concept and the take on the theme was great. I liked how your the enemies and resource collection destroyed buildable land. Also, the art was spectacular.
@aucguy Definitely true, a game like this needs a few more things to even feel that "game-y." You can attack the enemies with spacebar and damage them, but since they're floating it doesn't always line up as expected. That and towers and you can at least hold off areas for a time, but yeah with the timer and amount of space, you aren't expected to be able to clear the whole map at all times. Thanks for the nice comments on the theme and art, appreciate it!