Cold and Unforgiving by ViktorTheGreat
Four young adults venture through the wilds of northern Michigan in search of a rumored ghost town. However, when it starts to get dark, they're left to make a decision that will change their lives forever.

This is first ever Ludum Dare game! I'm not at all familiar with the systems in place here, so please let me know if I've done anything wrong or if I'm missing anything important on this page or on my itch page.
I'm submitting this under the Jam category, however, I have work on Monday (10/2) so that takes up most of my time for that day. Because of this, I had to cut content! Now I know for next time :grin:

| Link | https://viktorthegreat.itch.io/cold-and-unforgiving |
| Original URL | https://ldjam.com/events/ludum-dare/54/cold-and-unforgiving |
Ratings
| Overall | 606th | 3.529⭐ | 36🧑⚖️ |
| Fun | 789th | 3.162⭐ | 36🧑⚖️ |
| Innovation | 930th | 2.864⭐ | 35🧑⚖️ |
| Theme | 713th | 3.424⭐ | 35🧑⚖️ |
| Graphics | 416th | 3.864⭐ | 35🧑⚖️ |
| Humor | 378th | 3.276⭐ | 31🧑⚖️ |
| Mood | 98th | 4.121⭐ | 35🧑⚖️ |
| Given | 27🗳️ | 45🗨️ |
There isn't really a 'full game' in particular that I have planned to make right now. This game fit two purposes-- as a Ludum Dare entry (which honestly kind of just happened and fell into place, based on my thought-up premise of a less morbid cold equation trope) and as a tech demo to show one of my less game dev inclined friends what a game involving these characters could potentially look like. He and I have this floating idea of a sort of multimedia project following these characters and their adventures around the Midwest, with him wanting to focus more on comics/animation with the characters. To be honest, I have no idea what would hypothetically happen after the cut to black at the end haha! This whole sequence might not even end up being 'canon'. The whole thing is up in the air and undecided, we're both way too novice to take on such a huge concept. But the idea of influencing the story/ending up with different outcomes for specific plot threads is definitely something I'd opt for.
There is a bit of a limited amount of choice for the player, would have been nice to get a little bit more interaction and agency that way.
Regardless, nice job!
Overall, nice job!
I played two endings to see if the choices actually matter, but it seems all endings are the same ? Pretty intriguing anyway !
I would have appreciated more story instead of a long walk through maps where there is nothing... but still a good entry
Yes, unfortunately, because of the stuff I had to cut, the routes are very empty. Originally, there was going to be a battle system (and thus a healing/items/skills system) and more of a navigational mechanic, and the 3 maps you traverse through after the first night would've played differently based on the person/skill you ... picked. However, I had to cut it due to time constraints.