Cold and Unforgiving by ViktorTheGreat

[raw]
made by ViktorTheGreat for Ludum Dare 54 (JAM)

Four young adults venture through the wilds of northern Michigan in search of a rumored ghost town. However, when it starts to get dark, they're left to make a decision that will change their lives forever.

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This is first ever Ludum Dare game! I'm not at all familiar with the systems in place here, so please let me know if I've done anything wrong or if I'm missing anything important on this page or on my itch page.

I'm submitting this under the Jam category, however, I have work on Monday (10/2) so that takes up most of my time for that day. Because of this, I had to cut content! Now I know for next time :grin:

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Ratings

Overall 606th 3.529⭐ 36🧑‍⚖️
Fun 789th 3.162⭐ 36🧑‍⚖️
Innovation 930th 2.864⭐ 35🧑‍⚖️
Theme 713th 3.424⭐ 35🧑‍⚖️
Graphics 416th 3.864⭐ 35🧑‍⚖️
Humor 378th 3.276⭐ 31🧑‍⚖️
Mood 98th 4.121⭐ 35🧑‍⚖️
Given 27🗳️ 45🗨️

Feedback

funemaker
02. Oct 2023 · 23:29 UTC
Great job! The story kept me going until the end!
Katajisto
02. Oct 2023 · 23:33 UTC
Props for the custom engine! Resizing the window would be nice for a 4K screen.
🎤 ViktorTheGreat
02. Oct 2023 · 23:45 UTC
@katajisto I actually built it in RPG Maker 2003 :sweat_smile: so I don't think I have any control over the way it resizes, sadly. I do know usually F4 toggles size and F5 toggles resolution, though
Hunter Van Brocklin
02. Oct 2023 · 23:54 UTC
spooky, atmospheric and compelling. wish there were more! accursed "work"
Aio
03. Oct 2023 · 15:28 UTC
I like it!
Christian Witt Martin
03. Oct 2023 · 15:28 UTC
Well done! Definitely a very atmospheric trip. It would be cool to see how it all plays out.
HappyGamer500
04. Oct 2023 · 23:33 UTC
Cool game. I liked the ending, and the atmosphere was definitely on point.
LDJam user 206001
05. Oct 2023 · 03:07 UTC
cool graphics. I thought it was off topic. The path through the trees is tight, but free enough to explore. The atmosphere is cool, a suspenseful atmosphere. As far as it's done. A good job overall.
T C
05. Oct 2023 · 07:16 UTC
Nice job! I liked the story, and having to make the choice. Felt impactful. Really liked the setting. Good work!
moonlightbomber
05. Oct 2023 · 07:51 UTC
Nice. It's been a while since I've seen a game made with an early version of RPG Maker.
Leviathonk
06. Oct 2023 · 01:43 UTC
A very cool storytelling work. I laughed a bit more than I should've, but I got a kick out of the interactions and lines. I had a great time! Thank you for the wonderful story.
fusionnist
06. Oct 2023 · 04:09 UTC
Dare I say... finally! A rpg maker game! Is there a possible way to influence the story, or was that planned for the full game? I was hoping I'd find something ^^ The story itself is pretty compelling, good job! Congrats on your first ludum dare!
🎤 ViktorTheGreat
06. Oct 2023 · 20:41 UTC
@fusionnist Thank you! I love RPG Maker (and I also can't code lol) so I was very happy to use it here!

There isn't really a 'full game' in particular that I have planned to make right now. This game fit two purposes-- as a Ludum Dare entry (which honestly kind of just happened and fell into place, based on my thought-up premise of a less morbid cold equation trope) and as a tech demo to show one of my less game dev inclined friends what a game involving these characters could potentially look like. He and I have this floating idea of a sort of multimedia project following these characters and their adventures around the Midwest, with him wanting to focus more on comics/animation with the characters. To be honest, I have no idea what would hypothetically happen after the cut to black at the end haha! This whole sequence might not even end up being 'canon'. The whole thing is up in the air and undecided, we're both way too novice to take on such a huge concept. But the idea of influencing the story/ending up with different outcomes for specific plot threads is definitely something I'd opt for.
fusionnist
06. Oct 2023 · 20:52 UTC
Thank you for the insight! Wishing you good luck with your future endeavors!
jebouin
07. Oct 2023 · 16:30 UTC
I liked the story and the mood, very spooky. The portraits add a lot to the characters, though it would have been great to have more backstory to make the choice more impactful. Congrats on your first Ludum Dare!
Joror
08. Oct 2023 · 15:26 UTC
Interesting narrative game! The setting and people had me going. Especially the character portrait art was really neat.
There is a bit of a limited amount of choice for the player, would have been nice to get a little bit more interaction and agency that way.

Regardless, nice job!
LDJam user 338234
08. Oct 2023 · 19:01 UTC
I thought it was on topic since the central discussion did resolve around "limited space." The discussion was my favorite part, it made me try and figure out what the optimal choice would be (I went with Dalton because of the gun). A bit more agency (like asking why not all of them can be good friends and stick together and camp outside overnight together?) would have been nice. Congrats on your first entry!
Mawrak
08. Oct 2023 · 22:10 UTC
Short and sweet game, I liked it. Good atmosphere. Kind of reminds me of the old RPG horror games.
Nevernox
09. Oct 2023 · 22:07 UTC
I liked how well made amosphere is) You've definitely hit the right mood for your idea with dialogue, graphics and audio! The starting screen seemed a little too long though, since there's nothing happening while we walk.

Overall, nice job!
JRevel
10. Oct 2023 · 09:26 UTC
Cool game ! It catched my curiosity right away, and I like how you used the theme in a unique way !
I played two endings to see if the choices actually matter, but it seems all endings are the same ? Pretty intriguing anyway !
mofox
10. Oct 2023 · 10:27 UTC
I think it is a good job!
Skel3ton
11. Oct 2023 · 17:44 UTC
nice atmosphere, interesting story.. it's a shame there aren't more...

I would have appreciated more story instead of a long walk through maps where there is nothing... but still a good entry
🎤 ViktorTheGreat
11. Oct 2023 · 20:28 UTC
@skel3ton

Yes, unfortunately, because of the stuff I had to cut, the routes are very empty. Originally, there was going to be a battle system (and thus a healing/items/skills system) and more of a navigational mechanic, and the 3 maps you traverse through after the first night would've played differently based on the person/skill you ... picked. However, I had to cut it due to time constraints.
EgorMnc
19. Oct 2023 · 22:11 UTC
I liked the game interesting gameplay