Conveyor Chaos by wheelsx
Dive into the Retro Revolution with Our Thrilling Gaming Experience!
Experience the Classic Magic of Arcade Gaming with a Modern Twist!
Get ready for a pulse-pounding adventure like no other! Immerse yourself in the heart-pounding world of our retro-inspired maserpiece, where you are the ultimate controller.
https://www.youtube.com/watch?v=KKdfGM_JItY
Game Features
Take Control of the Action: You're at the center of the chaos, surrounded by a mesmerizing ring of conveyors. Your mission? To control them all! Strategically maneuver enemies to your advantage.
Turrets as Your Arsenal: Unleash the firepower of strategically placed turrets to your advantage! These automated allies are your ultimate weapon, firing relentlessly to destroy your enemies.
Retro Vibes, Modern Thrills: Immerse yourself in the pixelated glory of yesteryears, with graphics and sounds that'll take you back in time.
Epic Boss Battles: Brace yourself for the ultimate showdown! Conquer the colossal, awe-inspiring bosses that will test your skills to the limit. Only the bravest will emerge victorious.
Endless Excitement: With ever-evolving challenges and a seemingly endless array of enemies, you'll be hooked for hours. Prove your mettle and strive for gaming greatness as you conquer epic boss battles and navigate increasingly challenging levels.
Ready to Rewrite the Arcade History?
Your quest for arcade supremacy begins now! Dive into the retro revolution and prove that you have what it takes to master the conveyors, outsmart the enemies, and conquer the most epic boss battles. Are you up for the challenge?
Get in on the Action Today!
Don't miss out on the gaming experience of a lifetime. Get ready for a pixel-perfect adventure that will transport you to the golden age of gaming.
The nostalgia is real, and the excitement is now. Are you ready?
| Link | https://wheelsx.itch.io/conveyor-chaos |
| Original URL | https://ldjam.com/events/ludum-dare/54/conveyor-chaos-1 |
Ratings
| Overall | 747th | 3.386⭐ | 46🧑⚖️ |
| Fun | 554th | 3.466⭐ | 46🧑⚖️ |
| Innovation | 240th | 3.773⭐ | 46🧑⚖️ |
| Theme | 880th | 3.136⭐ | 46🧑⚖️ |
| Graphics | 735th | 3.322⭐ | 47🧑⚖️ |
| Humor | 789th | 2.417⭐ | 38🧑⚖️ |
| Mood | 901th | 3.038⭐ | 42🧑⚖️ |
| Given | 128🗳️ | 34🗨️ |
Great game, with great attention to detail, and with a cool twist on the theme!
Some heal mechanics would be perfect, because on some enemy waves you cant dodge all bullets. Nice game overall!
Which is a shame, because this could have made a really good rhythm game. Since your weapon fires on a fixed timer and the shots travel at a fixed speed, you could easily have had everything sync up with the music -- indeed, I started having an easier time when I started thinking of it as one.
The graphics aren't bad at all -- I feel it captured the aesthetic you were going for. The difficulty starts REALLY slow, but it ramps up well.
And now I see that there already is a comment with the same idea.
@hyper-ion Adding visuals for regular enemies is something we wanted to explore. The health bars were added so close to the deadline, we only thought to add it to the player and boss.
@ackbad It's a great idea to add a visual indicator to let you know if an enemy can hit you, especially as part of a tutorial. We didn't really want to spend time on a tutorial, we knew we wanted to focus everything we had on the main gameplay. I'm thinking maybe something that does this the first time you encounter that type of enemy, what are your thoughts on that?
@crotonyl-alcohol You were so close to reaching the boss. We only did 4 waves plus the boss. We didn't have much time to playtest and get the pacing dialed in, but we think powerups and more enemy types would help, along with a complete rewrite of the enemy wave spawn system. It's mostly based on time for the waves within each round, and the wave data is currently stored in a manner that's really hard to work with. We also have ideas for more progression for the player to interact with, giving the player more agency, and it might also help with the pacing.
Altho simple, it felt a bit complex to grasp at first try, a little progression with levels might have helped to ease the learning curve a bit.
Overall, everything worked and it challenging, but the fun turn into a systemic keyboard jamming quite fast.
Good entry, well developed, lacks a bit of UX.