Tetryian by Yskuma

Tetryian
(Another silly mash-up)
Greetings, brave pilot!
You are about to embark on an exciting journey aboard the state-of-the-art combat space ship equipped with our latest innovation - Transposable Efficient Tailored Resilient Interlocking Systems (or T.E.T.R.I.S.).
This cutting-edge technology allows you to customize your ship's systems based on real-time threats, making it one of the most versatile vessels in the galaxy!
Controls
WASD - move
Space - shoot
Credits
Kerrindor: Graphics, music, sound, code, MORE ~~MINES!~~ FUN!
Yskuma: Code, graphics, levels, stupid ideas
Tech stuff
Written in Java using libGDX.
Graphics in Aseprite, GIMP
Audio in BeepBox and Sfxr.
| Link | https://github.com/Yskuma/LudumDare54 |
| Link | https://livelyspark.itch.io/ludumdare54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/tetryian |
Ratings
| Overall | 682th | 3.452⭐ | 23🧑⚖️ |
| Fun | 394th | 3.643⭐ | 23🧑⚖️ |
| Innovation | 379th | 3.571⭐ | 23🧑⚖️ |
| Theme | 446th | 3.81⭐ | 23🧑⚖️ |
| Graphics | 899th | 2.833⭐ | 23🧑⚖️ |
| Audio | 624th | 2.881⭐ | 23🧑⚖️ |
| Humor | 675th | 2.675⭐ | 22🧑⚖️ |
| Mood | 941th | 2.925⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |
Edit: Oh man that difficulty curve from level 1 to level 2 I just got demolished lol. Tons of fun, love it <3
My only criticism is that your ship becomes too much powerful by the start of the third mission. You become a destroying unstoppable machine.
Maybe if you played one tutorial level and then got upgrades, you'd have context for what you're doing.
Congrats for you Jam entry!
I did not completely understand how all these elements interacts. I guess the generator is here to provide energy to all the components, but it's not obvious. It looks like my shield was regenerating at the first mission, but not at the next ones. Was it because of my new ship configuration ? It's not really explained.
I don't know if there is an end. I managed to attain mission 3. Was it good or not ? How many different missions are there here ?
When I click on this element during level it gets restarted:

I do appreciate the attention to detail where the projectiles spawn at different locations of the player's ship based on your build pattern.
I didn't notice any appreciable difference from the engines, as launching a ship without any engines seems to have fine maneuverability. Also, I made it a goal to build a ship that could use the particle wave weapon, but once I had the cash to do so it turned out to be less impressive than I was hoping for.
Overall a very fun entry, and great to see another build-your-own spacecraft game. I think you'll enjoy our game since we did something very similar.
That aside though the gameplay was very emergent and I actually went back and played a couple rounds extra, really enjoyed this submission and great idea making the components tetrominoes!