Beach Brawl by BalimaarTheBassFish
Thanks to early feedback...
Balimaar sends apologies to the internet world for overlooking this. I have uploaded a new WebGL version to the site. Nothing has been changed since the original submission. Just the player view has been resized to fit with this website's restrictions.
For the best experience, Balimaar recommends using the downloadable files if at all possible.
Firstly a Note from my team mate for this Ludum Dare!
Biz: No gulls were harmed in the making of this game. I am overjoyed by our results. I didn't expect to feel so proud of our little game, but I am, and I am all the more excited to participate in future Jams. This theme inspired us to create a game with a swarm of enemies filling the screen and invading your space... like a certain classic arcade game.
How Balimaar Feels About this Ludum Dare
The extra day really helped not to mention Bizzybee's amazing contributions with art and sound. I deeply appreciate her efforts! It saved me a lot of time that I invested in making the game run smoother. I also decided to take the Limited Space theme a bit more hardcore in one respect and I aimed to write this game with fewer than 6500 characters. I'm glad that I have managed to achieve that - just - with the character count coming in at 6211. I decided to use Unity for this Ludum Dare as the debacle had occurred far too late for me to consider learning another engine in time. Future LD entries are going to be in Godot or Unreal.
All in all I am very happy with what this team has achieved with just the two of us and I look forward to LD 55!!

About Beach Brawl
Introducing my second Ludum Dare game and first as part of a team, Beach Brawl!
In this game you play as a beach goer determined to have a good picnic. Unfortunately as you arrive, you see a dark cloud gathering and a series of bird cries. Setting down your towel and your basket full of sandwiches, you gather shells together... it seems the sea gulls are coming... and they are after your carefully prepared picnic lunch! Armed with only the beach shells and your skills at shuffling from side to side... you must defend yourself and your sandwiches from the seagull threat.
The Controls
A - move left
D - move right
Left click - throw shells
Aim shells with mouse cursor
Ratings
| Overall | 1073th | 2.804⭐ | 25🧑⚖️ |
| Fun | 1077th | 2.565⭐ | 25🧑⚖️ |
| Innovation | 1128th | 2.022⭐ | 25🧑⚖️ |
| Theme | 1113th | 2.326⭐ | 25🧑⚖️ |
| Graphics | 916th | 2.783⭐ | 25🧑⚖️ |
| Audio | 548th | 3.152⭐ | 25🧑⚖️ |
| Humor | 346th | 3.348⭐ | 25🧑⚖️ |
| Mood | 983th | 2.826⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 27🗨️ |
@gecko64 How do you mean more consistent aesthetics? What stands out as particularly jarring for you? What QoL features would you like to see?
@taeghen Sounds to be working as designed. I (Balimaar) coded the spawning so that the seagulls would be the ones providing the "limited space" to move around. I would argue that the difficulty does scale but perhaps the spike happens a little too fast.
Or if you want to answer one specific question, what part of the game did you feel was far less than what was expected of a 72-hour build, where do you think we dropped the ball?
https://soundcloud.com/elizabeth-biz-diedrick/beach-invaders
Overally nice entry, wish there would be more content! :smile: Keep up the good work!
I had considered a custom cursor but by the time I got to that point on my list, I had received some rather sad news that kinda dampened my enthusiasm for doing much more. Something always seems to come up in LD for me.
After doing that and a couple more things, I was going to quickly implement a secrete password screen on the main menu. The password would have been revealed on the Game Over screen if you reached 100 points.
The password, correctly entered, would have taken the player to a beach themed snake game - the almost definition of a "limited space" game.
https://www.youtube.com/watch?v=uROm0ffJW_A
The spawn rate of the gulls was the subject of some debate in the team. Biz pointed out to me though that this was supposed to be a limited space game and with the old spawn rate, we werent being crowded at all and scores of 500-1k were easily achieved.
I may have gone too far with the spawn rate the other way looking at this gameplay from a... well... gameplay standpoint but from a LD theme point of view I couldnt turn it down by much.
@noobgeek :D All the signs I see everywhere at restaurants and such near the sea say "dont feed the gulls". Maybe they are seeking revenge! I wonder if anyone playing has understood the "Noooo my sandwiches!" voice line reference xD
@commanderstitch thanks for playing! You can thank my partner Bizzybee for convincing me to up the spawn rates, she reminded me of the theme.
@tudvari Only my second Ludum Dare and first with a team. I hope Bizzybee is free next time around because damn not having to do art and sound saved A LOT of time!
Also, thank you for letting me destroy my arm trying to click as fast as possible. :sweat_smile:
Thanks so much for playing the game, the reactions made me so happy.
The seagulls look great, and the music creates exactly the right mood. Well done!
@kyle-farwell thanks for playing! will confess we were inspired by the poor cabbages guy in The Last Airbender!
Others have mentioned the difficulty curve. You might consider a wave system so that the player has time to relax (mentally or physically).
I quickly realized the best strategy was to quickly spam the mouse button. There was really no need to move at all. If that's not the gameplay you intended, you can shape the player strategy in other ways, such as requiring the player to collect shells (so that they have limited ammunition and must walk around).
To me, game design is about understanding the motivation and the mechanics and controls you provide, and making sure all those are in agreement, so that you curate the exact kind of experience you want. As long as you are happy with the experience you made, then you should be proud!
I got this far before my arm just tired out XD Thanks for the game!

There is a lot more that we could have done with this game. I think there is room enough for us to develop it a bit more as well.
I think we might translate this game into Godot and work on it behind the scenes until the next Ludum Dare :)
I hope you do keep working on it!!
@katanajellyfish and @knexator
Thank you for your feedback! Your ratings have just given us what we need to be ranked once the scoring wraps up.
Thank you! Glad you found the game funny Katana :D My personal favourites are those seagulls that try to sneak in from the left and right... and of course the "Cabbage Guy" inspired "Noooooo! My sandwiches!"
Knexator, I agree the spam is an ideal strategy. Glad you had fun!
Simple gameplay, but it's short and quick to retry with cute art, and a jammin little tune, did you make original music? Very nice.
@pkenney I promise the soundtrack for the game was composed by @bizzybee who graduated from College in the USA with a relevant degree :)
Fonts/cursors were on my list to fix but by the time I had to go to bed and therefore submit the game, I ran out of time. I don't like to resubmit or upload new versions after the deadline unless its something truly gamebreaking AKA the issues I had with the web build. Feels too much like cheating to me otherwise.
Never considered guns for the game but I am glad we did not go for them. Can you imagine everyone's poor ears after a few rounds of this game with the pistol sound?
I'm not ignoring anybody, merely explaining in some cases why things are the way they are and in other cases saying "yeah you right"