Abyssal Edge by Mateu
You are tasked to defeat the evil robot Greg! The only catch is that you don't actually have any health. Instead, you're engaged in a turf war against Greg. Dodge the bullets, stay on the tiles, upgrade yourself, and win!
Use WASD to move, space to jump, hold left mouse to charge and release to fire
Programming - Mateu
3d Modelling - Ascenial
Audio - Vinegar
If the web version is lagging, try downloading the game instead.

| Link | https://mateuu.itch.io/abyssal-edge |
| Link | https://mateuu.itch.io/abyssal-edge |
| Link | https://mateuu.itch.io/abyssal-edge |
| Original URL | https://ldjam.com/events/ludum-dare/54/abyssal-edge |
Ratings
| Overall | 324th | 3.819⭐ | 49🧑⚖️ |
| Fun | 279th | 3.787⭐ | 49🧑⚖️ |
| Innovation | 548th | 3.383⭐ | 49🧑⚖️ |
| Theme | 407th | 3.872⭐ | 49🧑⚖️ |
| Graphics | 438th | 3.84⭐ | 49🧑⚖️ |
| Audio | 287th | 3.67⭐ | 49🧑⚖️ |
| Mood | 548th | 3.553⭐ | 49🧑⚖️ |
| Given | 47🗳️ | 78🗨️ |
Game's fun! Looks good, controls well, dig the music and sfx. Aiming felt a little weird until i started doing all my shooting while jumping. The pushback mechanic on charged shots makes it scary to try to overcharge without a couple squares to slide into, which adds to the challenge nicely.
Great entry!
Really the main downside (from my opinion) was the game got too easy too fast. I forget the exact order I bought upgrades in, but the boss seemed to just roll over and die by run 3. Maybe there's a combination of your players get used to the game and skill improves, and at the same time the upgrades are making them more powerful. Perhaps the upgrades being weaker would have smoothed that out?
Or, once Greg dies, your next round is fighting against Greg's older brother, who has significantly more health. Bullet sponges may not be the most fun mechanic, but programming-wise could come together really fast. That loop could go on forever, and then your players are discussing "I got to Greg #8, how far did you get?" Or maybe each time you win and click "play again" your next round starts with less and less tiles. Of course, the most fun probably comes with new boss attacks. I think a shockwave expanding out from the boss would have been a good one, that players have to jump over.
Tempted to come back and do another run and see how few upgrades I can beat him with.
After my 3rd run I was able to beat the game - was secretly hoping for another boss with some new mechanics.
Nice music. LOVE the upgrades!
The one things that might improve the game a little bit is a more evolve camera. It would be cool to keep the enemy in focus in addition to your character.
Great jam game!