Commuter Grand Prix by jcbeaureg

Experience the joy of commuting on a busy highway from the comfort of your own home!
Navigate through 5 lanes of busy traffic as you try to get ahead of the other cars and eventually reach the open road.
Find openings between the other vehicles to inch your way ahead, or patiently wait for another driver to eventually cause an accident, all while trying to avoid hitting the other cars.
Honk your horn to aggravate others, maybe prevent someone from rear-ending you, or just because you want to.
Desktop Only - Night Mode - The game, but at night

Controls:
|Action | Keyboard | Xbox Controller | |:-------|:----------:|:----------------:| |Accelerate | W | A, RT| |Brake/Reverse | S | X, LT| |Turn Left | A | D-pad/Left Stick - Left| |Turn Right | D | D-pad/Left Stick - Right| |Handbrake | Space | B, LB| |Horn | F | Y, RB| |Look Behind | Shift | Right Stick - Down| |Look Left | Q | Right Stick - Left| |Look Right | E | Right Stick - Right| |Toggle Close Up | Tab | Right Stick - Press| |Toggle Day/Night | R | Left Stick - Press|
Known Issues
Xbox controller triggers don't work on web, face buttons must be used for Acceleration/Reverse
Occasionally after winning after on the highest difficulty, restarting or returning to the main menu crashes the game
On higher difficulties, the chance is higher that the starting cars around the player may bump each other, locking the player at the start. this chance is even higher if you honk at them enough at the start
Coming Soon
- Mac/ Linux builds
Tools used:
- Godot 4.1
- FL Studio- SFX
- Krita - Title, road texture
External Resources used as placeholders:
- Music from Ovani Sound
- AI generated announcer from ElevenLabs
| Web (itch.io) | https://zvaadin.itch.io/commuter-grand-prix |
| Windows (itch.io) | https://zvaadin.itch.io/commuter-grand-prix |
| Original URL | https://ldjam.com/events/ludum-dare/54/commuter-grand-prix |
Ratings
| Given | 8🗳️ | 0🗨️ |
Is horn influancing the AI?
@vodzik Yes the horn does have some influence, the cars make a decision every few seconds where there is a small chance (3%) they will get go full throttle, or stop paying attention. The horn raises this chance by 1% up to a total additional 10%. At this point there's a 13% chance they'll hit someone from going too fast or ignoring what's in front of them. There is a small clue when they reach that maximum chance, they will flash their lights once, but honestly I should have probably just added some UI elements and explanation to give a better idea to the player. Also, if a car is in a state where they're not paying attention, the horn does switch that off, but if they're going too fast then even braking wont do much to help. It's great when they hit someone else and create an opening, but it can sometimes be very difficult to avoid as the player.