SUSTAINING by AegisFate
https://www.youtube.com/watch?v=0CrEJggizYo
——Dive, dive, dive again
Sustaining is a horror game set in a submarine made for LudumDare54.In the game, you will play as the captain of a deep-submergence vehicle(DSV), leading six crew members with distinct personalities into unknown areas of the deep sea. Due to the high-pressure environment, your submarine has only a few detection methods and minimal armament against the outside world. You must effectively use sonar and outside-the-cabin cameras to deal with unknown threats and try to survive.
Be careful with your camera! Some things may be risky even just by looking at them with the naked eye.

·Features
-Drive your DSV carefully, use sonar to detect and avoid dangers. If necessary, you can try to use weapons to eliminate threats, but we cannot guarantee that torpedoes will be effective in all situations.
-You can try to use an external camera to confirm the situation outside, but you will have to pay the price of facing the unknown directly.
-We have thoughtfully prepared a tactical operation mode (in this mode, you can temporarily stop time and make multiple operations on the submarine at the same time! Use it well).
-During the dive, the crew will gradually face mental collapse, and your equipment will gradually fail due to crew vacancies. You may gradually learn the truth of "deep sea" through various communications with the crew.


·Controls
-Use the space bar to enter time-stop tactical mode
-Use "W" and "S" to control floating and diving
-Use "A" and "D" to control forward and backward
-Use number key "1" "2" "3" to switch modes
-Click the center of the screen to use sonar
-Use the mouse to operate sonar, weapons, shooting, etc.
-Use “H” to seek medical help

·Credits
Game designer : @xuefeng @bucharlardy
Concept artist: @yunn
UI artist: @aegisfate
Programmer : @kazuyuki @hinatayuko
Music&Sound designer : @crowproducer
·Screenshots





·Changelog(Times are GMT+8)
0.1(03/10/2023 -06:00)
-First release
0.2(03/10/2023 -15:45)
-Fixed a bug sonar can not display enemy size
-Fixed not playing engine sound effects
0.3(04/10/2023 -03:00)
-Fixed some sonar display problem
-Fixed avg UI display issues
-Fixed resolution adaptation issue
-Added pause and exit function:)
0.4(04/10/2023 -23:00)
-Fixed the issue where the level end point icon did not display.
-Fixed the sonar display logic issue for large sea monsters.
-Fixed the movement issue of large sea monsters.
-Fixed the problem where submarine could still enter the deep dive area even after structural reinforcement failure.
-Added UI fade in/out.
1.0(05/10/2023 -20:30)
-Fixed the issue with the operation of sonar
-Fixed the issue where numeric keys could not switch modes
-Fixed the issue where resources such as oxygen were not restored when retrying
-Fixed the display of the speedometer
-Adjusted the sound effect when hitting the seabed,It's not so annoying now.
Thanks to all team members for their efforts. We have now fixed most of the known bugs.
1.1(08/10/23 -00:30)
-Added multi-language options (Simplified Chinese) 是的,你现在可以用中文游玩:)
| Link | https://aegisfate.itch.io/sustaining |
| Original URL | https://ldjam.com/events/ludum-dare/54/sustaining |
Ratings
| Overall | 192th | 3.967⭐ | 62🧑⚖️ |
| Fun | 490th | 3.533⭐ | 62🧑⚖️ |
| Innovation | 324th | 3.648⭐ | 63🧑⚖️ |
| Theme | 357th | 3.944⭐ | 64🧑⚖️ |
| Graphics | 45th | 4.545⭐ | 69🧑⚖️ |
| Audio | 66th | 4.121⭐ | 64🧑⚖️ |
| Humor | 691th | 2.63⭐ | 52🧑⚖️ |
| Mood | 80th | 4.177⭐ | 64🧑⚖️ |
| Given | 116🗳️ | 104🗨️ |
I look forward to seeing further improvements on this game!(*^▽^*)
Feel free to play our game and please leave a review and rating!❤

Great job!
Controls are good once you figure it out
A very solid game, loved it
Unbelievably good!
- Unfortunately the game didn't grab me, the controls were weird and it was very annoying to move the ship, I kept bumping into the walls. I kinda felt the gameplay was holding the game back, maybe try a visual novel or point and click adventures.
- It seems it's supposed to be a horror game, but I never felt scared, which is a good thing because I don't really like horror games, there never seemed to be any actual danger or at least I wasn't aware of it. I feel like in a horror game you should make the player scared, even if there is nothing to be scared of at the moment.
- Why did the girl use her own oxygen to put the fire out, wouldn't adding more oxygen to the fire not make it worse?
We want more, more characters !
GG team, good job :D