Verliies by Ace17
A puzzle platformer, where the space is very limited :-)
Keys: Arrows to move, X to jump, R to restart, pause to pause.
(PRESS ENTER TO START PLAYING)
(DUE TO BROWSER SOUND POLICIES, YOU MUST CLICK AT LEAST ONCE ON THE GAME TO HEAR SOUND).


Made in 48h from scratch, using:
- C++/SDL2/Emscripten
- Vim / GNU Make
- Virus TI / Audacity / Bitwig Studio
- Genius MousePen Tablet / TheGimp
- My custom game engine
Ratings
| Overall | 89th | 3.879⭐ | 31🧑⚖️ |
| Fun | 136th | 3.672⭐ | 31🧑⚖️ |
| Innovation | 80th | 3.845⭐ | 31🧑⚖️ |
| Theme | 56th | 4.19⭐ | 31🧑⚖️ |
| Graphics | 133th | 3.707⭐ | 31🧑⚖️ |
| Audio | 55th | 3.845⭐ | 31🧑⚖️ |
| Humor | 117th | 3.068⭐ | 24🧑⚖️ |
| Mood | 95th | 3.661⭐ | 30🧑⚖️ |
| Given | 26🗳️ | 26🗨️ |
The graphics were simple but effective which is great and the music and sound effects were well done and fit the mood of the game. Great job!
One suggestion I have is to add a bit of grace time for jumps so that you can jump a small amount of time after you run off a platform.
It's a nice concept and I love how low-level everything is, C++ and SDL, very very nice.
@catusfelony They're not invisible :-)
As @rcxa noticed:
> I eventually did notice they were 1x1 and always positioned where there would otherwise be 1x2 blocks. The only issue was I found it a little difficult to recognize that pattern at the speed that the game progressed.
You can toggle a slow-motion mode (I use it for debug) by pressing the Tab key, this will slow the game down to a point you will be able to see all the clues.
Thanks for playing and for your comments!
I didn't end up getting too far into the game unfortunately as I found the wall-moving mechanic a bit frustrating with how they worked alongside the hard-to-spot vanishing blocks. Having to spend a long time waiting for the walls to open again just to get back to where you died to those blocks felt a bit unfun to me. I'm sure the surprising nature of them if you aren't paying attention is part of why you added them in the first place though.
I did enjoy the graphics of this game a lot, despite how I felt about the gameplay. The small game window with the simple sprites feels fitting for the theme, and the music and audio complement the style you went with. The only part of the audio I felt was a bit out of place compared to the rest was the jump sound, feeling a bit too "clean" and light if that makes any sense.
For what I did play, things that I think could help:
* As others have said, maybe making the vanishing blocks just a bit more easily seen could help it feel less unfair.
* I noticed my jump input getting eaten sometimes when trying to jump right at the edge of a platform, so maybe adding a small amount of time to input jump when walking off an edge would help.
* My main frustration with the game came from how the wall-moving mechanic worked so this is a bit subjective:
* Making the walls move so slowly made it feel like I was spending a lot of time just following an opening wall at some points more than actively solving a puzzle or interacting with the game, at least for the parts I made it through. I understand that how the walls move is a big part of this game, so I'm not sure if speeding this process up would negatively affect it.
Nice mood! As others have mentioned, the non-decorated dissapearing blocks were hard to adapt to.
Simple but well-done art style, vibing soundtrack, a a great concept overall!