TetraPolis by PassbyKamenRider

[raw]
made by PassbyKamenRider for Ludum Dare 54 (COMPO)

A resource management simulation game, but all buildings are tetris blocks! You need to balance space and resources and get higher score.

Controls:

S/Left Arrow: Move Left

D/Right Arrow: Move Right

S/Down Arrow: Move Down

R/Up Arrow: Rotate Block

Core Mechanics:

Events:

event.png

There are 3 types of events that randomly happen every 15 seconds:

1) Fire: Destroy blocks on fire after 20 seconds, will spread to neighbor blocks (can be stopped by removing the block)

2) Disease: Decrease the production efficiency of blocks, will spread to neighbor blocks (can be stopped by removing the block)

3) EarthQuake: Destroy a random row of blocks

Labors:

labor.png

There are 2 types of works you can assign your people to:

1) Farmer: Produce 10 units of food every second.A person will consume 5 units of food every second.If a farm block is destroyed, you'll need to reassign them to work.

2) Miner: Produce 10 units of gold every second. Gold can be used to destroy blocks to prevent fire/disease from spreading.

Abilities:

function1.png

function2.png

Scores:

score1.png

score2.PNG

Ratings

Overall 323th 2.944⭐ 29🧑‍⚖️
Fun 308th 2.907⭐ 29🧑‍⚖️
Innovation 76th 3.852⭐ 29🧑‍⚖️
Theme 244th 3.389⭐ 29🧑‍⚖️
Graphics 326th 2.63⭐ 29🧑‍⚖️
Audio 221th 2.98⭐ 27🧑‍⚖️
Humor 183th 2.625⭐ 26🧑‍⚖️
Mood 301th 2.731⭐ 28🧑‍⚖️
Given 20🗳️ 28🗨️

Feedback

Duckwings
01. Oct 2023 · 20:19 UTC
What are the controls?
🎤 PassbyKamenRider
01. Oct 2023 · 20:30 UTC
Haven't post the controls yet, probably will be up in 10 minutes
T C
03. Oct 2023 · 01:48 UTC
Interesting take on the theme and on tetris! Lots of rules and things to learn to jump in. Didn't fully understand it but got a couple games going decently. Nice job!
LDJam user 277876
03. Oct 2023 · 01:51 UTC
A really cool interweaving of game ideas (never would I have thought of Tetris town builder). Also, I enjoy the end screen with my score, even if it is not hooked up to anything it is a nice touch! A downside, however, is that due to the complexity of the rules being explained solely in the webpage, I couldn't tell if something not going how I intended was a bug or if I was doing something wrong (I am referring specifically to my inability to use the destroy tile option on any of my pieces in order to extinguish a fire). Regardless, good job!
SeaM00se
03. Oct 2023 · 01:51 UTC
This is a really neat idea! Combining a resource management game with something like tetris has so much potential. My biggest problem with this game, however, is that I could not for the life of me figure out how to destroy blocks. Like, something would be on fire or be diseased, and I couldn't get rid of it.
Still though, having each piece be a different type of building that I have to allocate people to is an awesome idea. Great Job!
Compasslg
03. Oct 2023 · 01:52 UTC
A weird but definitely interesting mutation for tetris. I like the idea, but it is kind of hard to pay attention to that many things while playing tetris :laughing:
zealous-coder
03. Oct 2023 · 02:05 UTC
Hey not bad, I liked the idea. Though I was not really sure why I ended up loosing a bunch of times, wish I could have seen the reason.
🎤 PassbyKamenRider
03. Oct 2023 · 02:08 UTC
Hi @zealous-coder, thank you for your feedback! It might be that your food supply reaches -500, I didn't have the time to add visuals for that so it's really a bit confusing. I'll add that to the details page on itch.io!
🎤 PassbyKamenRider
03. Oct 2023 · 02:10 UTC
Hi @glove and @seam00se, thank you for your feedbacks! Sorry for the misconception because I don't have time to make the visuals. Destorying blocks takes 200 gold each time, I've added that in the description page.
aerial
03. Oct 2023 · 14:28 UTC
Last moment before my entire colony turned to ashes:

![fun.jpeg](///raw/702/b5/z/5f3fb.jpg)

This game is pretty fun. A tetris combined with resource management/colony building is a unique concept and quite enjoyable. I found that the autofill tends to split workers evenly between mining and farming which lots of times makes you immediately lose due to low food, so I had to manually appoint lots of farmers, and then when I have a big food supply I toggle the autofill and it works well.

Very cool and fun stuff overall. Good job!
Robbie Sieczkowski
03. Oct 2023 · 19:02 UTC
Great take on the theme! Super fun.
ellaris
03. Oct 2023 · 21:36 UTC
- Definetly an interesting and unique idea.
- It felt quite difficult, as someone who doesn't play tetris that part was taking most of my attention, while I tried to figure out the rest of the screen and then I died. It might be a nice challenge for tetris players who could instinctively position the blocks and concentrate on the other tasks.
RumiaObsessed
05. Oct 2023 · 04:13 UTC
I was very confused on what was happening. The core mechanics are unintuitive. I like the clash of genres though!
Ryrumeli
05. Oct 2023 · 06:08 UTC
This is my definition of "I would have never ever thought I would see that". An iteration on a timeless classic like tetris is always challenging, and it is a genre I never expected to mesh with it. The idea is very very creative needless to say, it felt a bit hard to balance the resources and the pieces at the same time. At first it felt overwhelming but as soon as I got wind of things suddenly it became fun, actually going through the instructions helped a lot.
TTKayttis
05. Oct 2023 · 15:05 UTC
Interesting smash of genres, i kinda felt it was not clear to me how the match though. It felt like trying to do to separate things at same time and was hard to understand. I really liked the concept so I really tried to understand it but still left wondering why i lost or why is something happening. I think with some more effects/sound ques to tell whats happening it would make a great game. I liked to soundtrack!
woona
05. Oct 2023 · 17:01 UTC
Mind blowing! This is like five dimensional Tetris where everything is on fire. 😁 I didn't really follow what was happening on the screen, just tried playing a normal tetris game clicking on +food occasionally. It was fun while it lasted.

I think it's difficult to combine a game requiring you to focus really hard like tetris and a thoughtful resource management game. Good job doing it!
designernap
05. Oct 2023 · 22:21 UTC
This was too much for me to get my head around! :D But I really appreciate the design and effort here. Great entry! top marks for innovation
mmayans
05. Oct 2023 · 22:44 UTC
interesting genre mash, i am confused about the goal
stmate03
06. Oct 2023 · 11:48 UTC
Interesting take on tetris, I got to 20k points with no idea what I'm actually doing, the hitboxes for the hammer is a bit finnicky, I managed to bug my cursor into a hammer once, and sometimes the game paused with the hammer sometimes it didn't (idk I wasn't paying full attention), it was hectic but overall an interesting game! good job!
LDJam user 377546
07. Oct 2023 · 11:22 UTC
Very interesting! A little interactive introduction to ease people in would be really helpful because there is a lot going on :D. I managed to get a good run going on my 4th try :) I'm missing some sound effects when something good or bad happens to draw attention. Very impressive for a compo entry, good job 👍
Jimbly
13. Oct 2023 · 03:05 UTC
My high score: 14k.

Really interesting idea! It feels like the start of something really unique, but didn't quite gel for me - I like the idea of trying to balance what buildings are in my play field, but at some point I ended up just playing Tetris and ignoring the rest. I'm actually not quite sure how I lost (play field was no where near full, was it just a timer somewhere?). If things were a little more strategic, this could be perhaps more interesting - maybe would be interesting to simply *not* clear lines like Tetris, just use those mechanics to fill up your city, and the money/food play in to how you clear space / just deal with events. Very nice entry though, I had fun playing it.