St. Valdez by IvanPavlov

[raw]
made by IvanPavlov for Ludum Dare 54 (JAM)

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​[This game heavily relies on the audio, please play with the sound on]

​You are a prisoner on a distant island somewhere in the ocean.

One day, a discreet crew member slips you notes containing a map that promises unimaginable wealth.

So the time has come! Break out of prison to find the treasure before it gets to someone else.

How to play this game: Find out how to escape the prison

Controls:

WASD - Movement

Left Mouse Button - Hit

C - Crouch

Developers:

Anisia - 2D Art

Guido - 3D Art, Game Design​

Ivan - Game Design, Programming, 2D Art​

Robert - Sounds, Visuals

Fixes:

06/10/23 - rebind crouch key from CTRL to C

title screen.png

Ratings

Overall 891th 3.184⭐ 21🧑‍⚖️
Fun 1059th 2.632⭐ 21🧑‍⚖️
Innovation 912th 2.895⭐ 21🧑‍⚖️
Theme 844th 3.211⭐ 21🧑‍⚖️
Graphics 435th 3.842⭐ 21🧑‍⚖️
Audio 216th 3.763⭐ 21🧑‍⚖️
Humor 727th 2.559⭐ 19🧑‍⚖️
Mood 528th 3.579⭐ 21🧑‍⚖️
Given 30🗳️ 1🗨️

Feedback

ROBOWARRIOR1982
03. Oct 2023 · 09:15 UTC
I'm free !!!! Excellent game ! It's maybe a little too long to made the hole but that's was funny ! The graphics remind me the game XIII, that's a good job!
Arthur Souza
04. Oct 2023 · 08:23 UTC
Really liked the art style and sound design. Well done!
GreenPig
05. Oct 2023 · 23:27 UTC
It took some time for my smooth brain to figure out how to escape. It was a bit repetitive at the end, but I managed to escape. Also I have to say that the sounds were extremely polished, incredible work, good job.
LDJam user 178793
05. Oct 2023 · 23:31 UTC
Wow amazing sounds and visuals! I didn't find the gameplay very fun, but I appreciated how amazing your visuals were and how dynamic the sound design was! Really impressive aesthetic.
Alfred Clark
05. Oct 2023 · 23:32 UTC
Best punching bag in videogames. Felt fun to move around in, made me laugh when I realized how to escape. Great visuals and storybook cutscenes. Good job!
chispaLBC
05. Oct 2023 · 23:34 UTC
A lot more tension than i expected haha. That guard sure is blind tho, i should put up at least a poster or something like that ^^. Also let me punch the guard!!
braktheman
05. Oct 2023 · 23:38 UTC
Really enjoyed the visuals. They had a nice consistent style to them. The visual thumbnail of the hand drawn fists stuck out enough to make me click it over the games around it. Good tension too making sure not to get caught.

The highlight of this game had to be the audio design though. Very well done and I loved that everything made a different noise when you hit it.

The only issue I ran in to was I would instinctively hold ctrl to crouch (though I did appreciate it was a toggle and not a hold) and holding ctrl while hitting most of the WASD keys would cause shortcuts to trigger - in Chrome S would try to save the page, D would bookmark the game, and W would just flat out close the window. I got myself in to trouble a few times this way and had to restart the game. This might just be a me problem but I'm guessing someone else out there probably has that hardwired instinct to hold ctrl while walking around when crouching is necessary.

Great work still. Really nice game.
CiaranW
05. Oct 2023 · 23:40 UTC
The game looks really pretty - the 2d fists in the 3d room worked really well. The sound was also very atmospheric and the mood was nice and tense! But I do have to agree that it took a really long time to dig that hole (given the choice I think I would have crawled through it a lot earlier rather than continuing to punch a wall! It would be nice if there were more stages to the game, because I did like the atmosphere of having to listen out past the sound of your punching to tell whether you had to be subtle. Nice entry!
pipiMa
05. Oct 2023 · 23:41 UTC
Love the sound design and the emotion the game brings. I'm literally freaked out when guard jumped in front of me and beat me up. It's a clever touch to include the punching bag in the scene as a subtle clue for our escape method. While I do wish there were more opportunities to explore within this room, it's still an interesting game overall!
Deruitda
05. Oct 2023 · 23:47 UTC
Liked the art and the sound, the gameplay was unfortunately a bit too tedious for me.
velvetlobster
05. Oct 2023 · 23:48 UTC
the sound is really good, almost ASMR like, felt really immersed ... has that old school fps vibe with some rebel cartoonish vibe to it ... maybe the anime like style for the characters was bit idk, kinda distant, but definitely potential in this style ... I managed to escape after dying a couple of times ....
random thoughts section:

omg this is driving me crazy this much waste lol ...

![Screenshot 2023-10-05 203811.png](///raw/0e4/e/z/5fd48.png)


omg the dude is huuuge ... or I am like a dwarf ..

![Screenshot 2023-10-05 204111.png](///raw/0e4/e/z/5fd49.png)


LOTR fan goes to prison ... boxes and reads all day ... manages to escape punching concrete walls daily

![Screenshot 2023-10-05 203711.png](///raw/0e4/e/z/5fd4a.png)
Leviathonk
05. Oct 2023 · 23:57 UTC
The art style was really good! I loved the expressions and had fun with the ideas. The gameplay got a little monotonous though, and the sound was grating on the ears. Overall a really solid entry! I hope you continue to keep making games! :)
David Mason
13. Oct 2023 · 18:07 UTC
nice hands and book collection
jk5000
15. Oct 2023 · 17:43 UTC
I like the atmosphere and visuals. The gameplay is okay, but I liked a bit more to do. But overall a pretty well made little jam game. Well done.
LDJam user 206001
19. Oct 2023 · 07:20 UTC
I liked the diversity of sounds when hitting each material, very good sounds overall. I think he exaggerated the time it took to make the hole, I would have escaped but I didn't know how to crouch, I pressed a lot of buttons including ctrl but in the end I let myself get caught because a lot of time had passed and I couldn't get into the hole, even though it was big. enough. I didn't know how to lower it, or if it was even possible.
LDJam user 249050
20. Oct 2023 · 09:57 UTC
Neat concept and nice execution, the sounds were very fitting but I like the visual direction as well.

Gameplay-wise, I'd wish the sounds had more to do with what was happening, my first strategy was to listen until I hear footsteps, and then place the bed back, but I was too late and the guard marched in and smacked me. My strategy ended up being just waiting until he opens the door and then getting a few punches in to the wall, then placing the bed back and waiting again.

The punching bag is pleasing.

Good job!
Local Minimum
20. Oct 2023 · 11:39 UTC
I must be missing something, I can punch some things in my cell, but not the guard and they block the exit and don't enter the cell looking for me when they cant see me.