CASHBLAZER by Jim jagers
BLAZE THROUGH YOUR CASH IN CASHBLAZER THE SPACE SHOOTER WHERE YOU FIGHT IN A SMALL ARENA BUT YOU CAN PURCHASE TERRAIN WITH DLC TOO GET A SLIGHTLY BIGGER SMALL ARENA

Ratings
| Overall | 288th | 3.175⭐ | 22🧑⚖️ |
| Fun | 302th | 2.975⭐ | 22🧑⚖️ |
| Innovation | 254th | 3.15⭐ | 22🧑⚖️ |
| Theme | 173th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 244th | 3.25⭐ | 22🧑⚖️ |
| Humor | 82th | 3.313⭐ | 18🧑⚖️ |
| Mood | 208th | 3.222⭐ | 20🧑⚖️ |
| Given | 35🗳️ | 6🗨️ |
Incredibly hard to control ship, which makes it hard to progress and experience the game.
The best thing about this game is the fun way it adheres to the theme.
Took some time to get used to the controls and the popup on the web version in the middle of the screen gets quite distracting. Also the super shot doesn't seem all that super when everything seems to die in one hit, and is harder to aim xD
============== SPOILER ==============
Plus, I did NOT expect that boss to be so epic! It wrecked me so hard lol, and then that second stage of it looked freaky as heck in the best of ways. Unfortunately, I got stuck in a death-lock where every time I'd revive it would kill me before I could move away, so I didn't quite finish it, but I had a good time with it!
I love how massive the scale felt. Each play-through help different, so the replay factor is certainly there. I wish the DLC popup was less in the way - makes it hard to see which direction my ship is facing.
Keep blazing, Cashblazer :fire:
Concept is interesting (free to pay), but gameplay wise I was kinda bored after collecting like 200-300 coins manually.
I would've enjoyed it more with some upgrades or new enemies in different areas
And then I wound, that I can pay real money to play the game properly :) Boss fight was far more challenging than I expected, too.
❤️ for cat ending
Sound was great, and while the ship was tricky to control, it was fun to get the hang of. As before, I definitely had a good chuckle at the interpretation of the theme. Well done.
That said, I felt the ship movement was pretty tight. You did a good job coming up with a few unique enemies as well. Nice work fitting all that in on a 48-hour timeline.
so i am glad my games graphics gave you that vibe.
@powerofsin thank you for taking the time too play my game. Yes
the big shot is quite underpowered at the moment, its main gimmick
is that the damage scales with the speed of the ship allowing it too
do 100 damage too the boss which is the same as the mines, but since
the map is so small and the mines doing the same damage for less risk
the end result is that it is severely underpowered. If i ever make a post-
jam version ill be sure too buff the big shot significantly
@cataclysmicknight
Thanks for the kind words ^_^.
Yes the death lock is a major bug in the game currently,
the boss is supossed too stop moving when the player is
killed but it only works for the first phase, i'll be sure too fix
it for the post-jam version.
@binroot
thank you for playing my game! I will be sure too make a better
pop-up for the post-jam version.
@the-xj-project
Thank you for the feedback. Ill try and find a way too make the coins better.
@bluedandelion
Thanks for the compliments. The controls are quite hard indeed, i will try
and make a better control scheme for the post-jam version
@soul-grinder
thank you ^_^
@rusya-ink
thank you for the feedback! I will be sure too make the areas more interesting
for the post-jam version, and this version will have actual dlc 😉
@freeworld
The cat doodle was pretty great indeed
@lachlan-james
Thank you for playing my game. While the Pop-up where intentionally annoying
they where more annoying too intended, the pop-ups are supposed too fade out
very quickly once they appear however this function only seems too work for
the exe version and doesnt work at all for html version. I will see if i can
find a solution for the post-jam version
@defrag
thank you for the feedback. I'll be sure too make the paywalls more readable
in the post-jam versions. Also pro tip, you can actually shoot the projectiles
as well😉 altough that isnt explained in the tutorial so thats another mistake
on my part.
@mcbombadev
thanks for the kind words ^_^