Space Cargo, Ltd. by ditam
Deliver cargo in a small space sector.

How to play
- Click the arrow by planet names to fly to them
- Once in orbit, click to pick up items on the left, click to drop them into your cargo on the right
- (Right click rotates the currently selected item)
- Deliver your cargo to their destination, get paid
- Spend money to buy more ships or repair planet com-links
- Have 5000 cash and all com-links repaired to win
Day 0 updates: - balanced initial map state - fixed some layout and movement bugs - added win condition - fixed a bug where new contracts would not appear immediately
| Link | https://github.com/ditam/ld54-space-ltd |
| Link | https://tamas.xyz/ld54-space-ltd/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/space-ltd-14 |
Ratings
| Overall | 624th | 3.515⭐ | 35🧑⚖️ |
| Fun | 666th | 3.318⭐ | 35🧑⚖️ |
| Innovation | 561th | 3.364⭐ | 35🧑⚖️ |
| Theme | 437th | 3.818⭐ | 35🧑⚖️ |
| Graphics | 737th | 3.318⭐ | 35🧑⚖️ |
| Humor | 923th | 1.717⭐ | 25🧑⚖️ |
| Mood | 394th | 3.734⭐ | 34🧑⚖️ |
| Given | 31🗳️ | 44🗨️ |
I did notice a bug with the planet on the bottom-right, the cargo area boxes are broken with the 4x4 ship:

Sometimes i got quite lost in the UI, maybe add a visual effect on the ship selected?
Some nits:
* It was hard to see where the cargo had to go after you accepted it
* It was hard to select a ship (ideally clicking near the planet would be more intuitive)
* Sometime I would get requests to deliver to the same planet!
Some additional SFX of the ship flying / slowing down to get in orbit might be nice.
Also an option to "re-shuffle" your cargo after flying to a different planet might be helpful, otherwise I sometimes had to cycle across all the planets to get more space 😅
- cargo destination being accessible via the ship interface as well
- cargo destination not being same as origin
- needs a volume control
But those are just minor feedback - very hard to get everything perfect (or even finished) in a game jam (I'm sure we can all relate haha) so overall really great work; I enjoyed playing :smile:
Found a few bugs you may want to fix:
- "Buy a new ship" dialogs stack on each other
- Scrolling down the web page causes pieces to be misaligned relative to the mouse
- Planets can produce delivery requests to themselves
Also, an idea to improve even further the user interface: do cargo types have an effect on the gameplay?
If not, a simple and great improvement would be color-coding the packages of the same color as the planet they
need to go to!
Oh, and you may want to rename "Trapana" to "[Trapani](https://en.wikipedia.org/wiki/Trapani)" :stuck_out_tongue_closed_eyes:
Indeed there was a bug that allowed delivery requests to target the same planet they originate from, I've just pushed a fix for this.
Many of you complimented the music: the accolades belong to **yd** on opengameart.com, the opening track is ["Observing The Star" from here](https://opengameart.org/content/another-space-background-track). The second track is also by the same author, and the third one is by the user **Tozan** on the same site. There is an attributions file in the assets folder with links in the GitHub repo.
Thanks for the suggestions @peremily, @muri, @mncc8337, @magic-mike, @christian-zommerfelds, @destroyertech as well, in that post-jam update, I do plan on improving the cargo management, in particular:
- it should be possible (and to boot, easy) to see the destinations of the current cargo
- the current fullness of the ship should be visible while in transit between planets
- it would be nice to be able to select existing cargo to see its details, and maybe even to jettison it :)
I'm not sure yet if these controls should go into the ship list bar on the top of the screen, or if they should be displayed next to the ship, but it's clear that they are needed.
I also plan to add some visual effect to identify and highlight which ship is currently selected.
Regarding cargo types, they currently do not have an effect. I had multiple ideas related to them (such as special placement rules, and some story elements), but they didn't fit into the jam timeline. For now, they are only there for immersion! And for filling the space in the UI for a nice balanced look. I mean immersion, yeah.
I am pretty confident I'll be creating a post-jam version that will utilize them though! Otherwise your idea to color code the destinations is quite elegant, and would have worked great for the scope as it is.
I found that I wanted to pick up and rearrange cargo that was already on board, and it would have been nice to see a preview of the cargo before I place it. I had fun! Thanks for not making me pay for fuel.
Go team Space Ltd!
The last spaceLTD (but surely not the least) that was submitted on this ludum. This one have a great deep-space vibes. In my browser i had some UI issues, but when i figured how to place the blocks it became a very relaxing experiance. Very good job on that one!
And if you want you can check other Space LTD games on a jam and join our gang, you can find all fellow space ltd games at https://ldjam.com/events/ludum-dare/54/space-ltd- [number] !