Valhalla Odyssey by Scott Cooper
The world has been destoryed by a sudden cataclysm at the height of the age of the vikings. Now your ghostly crew scours the cosmos in search of Valhalla, and the soulds of brave Norse warriors.



Game Controls: WASD to move Enter to go through the portals LMB to shoot at enemies
| Link | https://andrewscottcooper.itch.io/valhalla-odyssey |
| Original URL | https://ldjam.com/events/ludum-dare/54/valhalla-odyssey |
Ratings
| Overall | 994th | 3.026⭐ | 41🧑⚖️ |
| Fun | 902th | 2.987⭐ | 41🧑⚖️ |
| Innovation | 997th | 2.711⭐ | 40🧑⚖️ |
| Theme | 1063th | 2.718⭐ | 41🧑⚖️ |
| Graphics | 592th | 3.59⭐ | 41🧑⚖️ |
| Humor | 751th | 2.516⭐ | 34🧑⚖️ |
| Mood | 928th | 2.974⭐ | 40🧑⚖️ |
| Given | 35🗳️ | 58🗨️ |
The lack of sound adds to this weird feeling. :)
The art style is above the average for a jam game, but it's somewhat inconsistent.
I personally don't enjoy the different pixel sizes. Some sprites have 1-to-1 pixels and detailed graphics while others look like a scaled thing with bigger pixels (they look chunky).
Sometimes this combination of styles work, but it's safer to avoid it in my opinion.
Stick to either a detailed x1 pixels or a chunky pixel-art graphics.
The consistency is usually important for the aesthetics.
As a side note, some of the sprites look amazing.
It also looks like this game has a lot of mechanics like upgrades and base building (?), but I got lost in one big area with creeps without any clue where to go. I ended up getting lost somewhere in the middle (?) of the screen. :D
Overall, it is impressive that you managed to put so many things into the game.
But it looks like it could damage the overall feeling of a game due to a lack of polish.
That's just my opinion though.
Don't give up on making games and have my congratulations on actually submitting the game; it takes not only efforts, but also courage.
Also I'm not sure to understand how the merch works. Also like @peremily said the static background is quite confusing when the ennemies are dead it's really hard to understand if we're moving or not. Finally the bullets could be bigger I think, it would be more satisfying ! Anyway, good job for shipping !
And love the alinish valhalla viking vibe by the way haha
In general for a bullet hell it would really help to have the bullets from the enemies not dissapear. It made the game too easy and not engaging enough.
Also just a bit of sound would have helped as well.
Thank you all so much for taking the time to try it out and giving your feedback to us, it's really appreciated! @peremily @quasilyte @tyrannas @hierarch @kabura
I really like the first image on the page, I wish you had more time so we could see your game with all the features / details you wanted to implement!
I do agree that I wish there was some indication of movement or some kind of map or indicator that showed where I was/where I was going. It got very disorienting and I got lost and had to just restart the game a few times.
I've been playing a lot of FTL so I love the repair/upgrading mechanics. Overall, really great game jam entry! :D You guys fit so many fun features in for such a short time!