Warehouse 2319 by Silas Reinagel
Trailer
https://www.youtube.com/watch?v=BddClbHG5zk
About
Dive into the quirky world of Warehouse 2319, a delightful fusion of retro-futurism and cheeky humor.
You are Employee #464947, freshly minted and eager in the vast expanse of Astropoly's Shipping division. This isn't just any old warehouse, but a vibrant, futuristic sorting center filled with whimsical wonders.

Navigate pathways lined with massive conveyor belts, use jump pads for that little extra spring in your step, dispatch packages via nifty shipping teleporters, and marvel at the galaxy's slickest shelving tech (according to the corporate marketing brochure). Can you master the machinery, outshine your peers, and avoid the dreaded proverbial pink slip?

In this world, it's hustle, have a chuckle, or hang up your boots.
Warehouse 2319: Lovingly woven with wit and creativity over the course of LDJam 54's bustling 72 hours. Step in, and find your groove!
Controls
- WSAD - (move)
- Left-Click - Interact
- Right-Click - Throw Box
- Spacebar - Jump
- Shift - Sprint
- U - Get Unstuck
Windows Installation Instructions
- Download the Zip
- Unzip to a folder of your choice
- Run the
Warehouse 2319.exe
| Link | https://enigmadragons.itch.io/warehouse-2319 |
| Original URL | https://ldjam.com/events/ludum-dare/54/warehouse-2319 |
Ratings
| Overall | 362th | 3.786⭐ | 51🧑⚖️ |
| Fun | 435th | 3.59⭐ | 52🧑⚖️ |
| Innovation | 612th | 3.3⭐ | 52🧑⚖️ |
| Theme | 678th | 3.49⭐ | 52🧑⚖️ |
| Graphics | 438th | 3.84⭐ | 52🧑⚖️ |
| Audio | 136th | 3.94⭐ | 52🧑⚖️ |
| Humor | 191th | 3.7⭐ | 52🧑⚖️ |
| Mood | 423th | 3.694⭐ | 51🧑⚖️ |
| Given | 62🗳️ | 98🗨️ |
The gameplay is surprisingly fun and satisfying, and the story and voice acting kept me playing. I was, however, a little let down by the ending. I would have liked to see what this "proposition" was.
There was also some really weird sections where the movement felt awkward. Like the staircase, where I actually clipped out of bounds.
Performance was also a problem. Overall though, I can look past some of these issues because it's a game that was made in 72 hours. The passion clearly shows in the end result. I honestly want more of whatever this was.
Did you check on both of the conveyor belts? Should be all four colors of boxes in the room.
P.s. The first thing I did was walking through a wall and falling in nowhere XD
Just finished playing and wow! What a great entry! Everything has a lot of polish. Got some stanley parable going on as well.
I especially enjoyed the writing and the very time-period appropriate themes. There were of course a couple of bugs, like getting stuck on geometry, I fell through the stairs at the end once and I think if you leave a room before the day ends, the trigger for the meeting doesn't happen (?) so you have to reenter and leave again. Then again, if you leave before your workday is over, you should of course be fired, replaced and possibly executed on the spot.
The music during the workdays was very nice as well and captured that dead, soulcrushing, empty "nothing-music" of the corporate world perfectly.
The graphics were simple but effective. I wish the markings on the boxes would've been a little clearer. I'm not colorblind, but have some troubles with perception of certain shades and I think you managed to hit those. Since I don't think that was a statement about the able-ism in the modern workplace, I think upping the contrast would be good :) (both in value and in hue)
Overall this is my favorite entry so far! Great job. I hope yall had a great jam and didn't overwork yourselves :)
Also here's my speedrun of the game:
https://www.youtube.com/watch?v=3P_581_P-a8
I think no one else has done that yet, so imma call it world record :3
The graphics were nice and polished, however I found the glittering noise shader to be really distracting.
Regarding the gameplay, I was really surprise by how you handle walking : the character keep going on for a small while even after I released the control which is unusual. The physics in the various task was quite good. I was sadly not really enjoying what you asked me to do..; Maybe adding more jankiness could make it quite fun and enjoyable ?
The voice acting and satyre was absolutely awesome !! The audio in general was really good.
@furano Sorry to hear you didn't care for it. I guess no game style can please everyone though :shrug: :laughing: I think the idea of walking back and forth is a combination of supposed to being more immersive and also an aspect of the corporate drudgery theme (but you'd have to ask our game designer to be sure). I'm unsure of exactly what you mean by glittering noise shader? The only shader we have is a subtle outline shader. Perhaps you could be referring to the noise in the post-processing? Although it's set to the finest noise possible and at a very low intensity, simply to break up some of the solid colors and harsh gradients. I wonder if there's some visual artifacting that you experienced that we're unaware of? Either way, thanks for playing and for the constructive criticism regarding the physics.
Strong Stanley Parable vibes. Really impressive entry.
I really enjoyed how the content expanded day by day - though I did struggle with the throwing mechanics at first. It was a bit too finnicky. I'm also not sure if you were _supposed_ to come in 2nd-to-last every day, but I certainly did, and that made me feel the pressure to perform for Daddy Bezos. Great submission!
Sprinting and clipping through doors was also fun lol!
Can someone tell me what to do for the meeting time? There's no one in the meeting room.o(╥﹏╥)o
Welcome to play our game. Please leave a review and rate it.(*╹▽╹*)