Red Zone by TheCaptainBuster
You need to feed people at your hometown. Your main task here is to collect as many apples, bananas and watermelons as you can. You have 60 to 90 seconds before the deadly Red Zone starts to attempt to kill you. Try to stay away from it, and you shall be saved. Good luck.
| Play here on your browser! | https://thecaptainbuster.itch.io/red-zone |
| Original URL | https://ldjam.com/events/ludum-dare/54/red-zone |
Ratings
| Overall | 1105th | 2.656⭐ | 34🧑⚖️ |
| Fun | 1094th | 2.484⭐ | 34🧑⚖️ |
| Innovation | 1078th | 2.468⭐ | 33🧑⚖️ |
| Theme | 933th | 3.063⭐ | 34🧑⚖️ |
| Humor | 831th | 2.296⭐ | 29🧑⚖️ |
| Mood | 1048th | 2.483⭐ | 32🧑⚖️ |
| Given | 24🗳️ | 9🗨️ |
too bad that there is no background music, would have helped a lot in the mood department.
and yes, i felt the need for a background music too later on haha

Have anyone beat that!
Good job and great effort for a first gamejam. There's even sound and a help-page, wow.
I liked the pixelart of the fruit and the health potion - everything was clearly communicated. I had a small bug(?) where when I collected my fifth banana the red-zone went away for a few seconds, but then it came back...
Maybe you can try expanding on this concept or improve on the next iteration :3
I hope you had a nice jam and maybe check out my game if you like (leaving feedback and giving hearts gets more people to your game, that can give you additional feedback btw)
and yes I'll surely check your game out! thanks for the feedback :)
create-
wait=30
step-
if wait>0{
wait-1}
if wait=0{
commandthatmakeareaclose
wait=30( starts the timer again)
}
It would also be nice to have more enemies, it would make the game more dynamic. Ah, don't forget to make a good presentation of your game, make cool art for the banner, post a gameplay gif, etc. Sell your product. Please don't stop at this ludum dare, continue studying, progressing and creating games. You're doing great, congratulations on your game.

I did want to add some small details to the game to make it a little better but yeah due to the time limit I wasn't able to. I was done with all the main stuff but 2-3% of it was remaining due to the time limit.
I'm pretty happy for what I did as a first game jam though!
Once again, thanks for playing and thanks for your suggestions :)
And yeah, I already have played your game. It was pretty similar to mine in regards to the Red Zone (or the closing boundary), but it was unique in other senses. I enjoyed playing it!
And I'll take a look into the full screen mode.
Still, you have a great base here, keep working on it!
Something to also consider is limiting how fast the player can shoot between bullets, and letting holding down the click button shoot as fast as possible. Otherwise letting the player shoot as fast as they can may encourage accidental hand strain.
I also liked how responsive the game is to mouse movement. The trooper characters also fit in well with the gritty landscape.