Monster Tower by leffe108
Try to put Monster on the map, by building a tall tower. This game has been inspired by Sim Tower, a classic Maxis game.
Play using mouse (left button) or keyboard (tab and enter).
-- Engine/framework --
I've used main.js, gui.js, helper.js, index.html and style.css from Intelligent Homes (available on my github). This is things like main loop, image loading code, and DOM-based window and overlay framework. I have also referenced my Navennni game (also on my github) for how to playback sound effects.
-- Main tools used --
gVim, Inkscape, chrome, static-livereload
Play using mouse (left button) or keyboard (tab and enter).
-- Engine/framework --
I've used main.js, gui.js, helper.js, index.html and style.css from Intelligent Homes (available on my github). This is things like main loop, image loading code, and DOM-based window and overlay framework. I have also referenced my Navennni game (also on my github) for how to playback sound effects.
-- Main tools used --
gVim, Inkscape, chrome, static-livereload
| Web (html5) | http://junctioneer.net/monster-tower/?version=ld33 |
| Source | https://github.com/Leffe108/Monster-Tower |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38630 |
Ratings
| Coolness | 33% | 1842 |
| Overall | 2.95 | 632 |
| Fun | 2.95 | 514 |
| Graphics | 2.68 | 667 |
| Innovation | 2.53 | 748 |
| Mood | 2.40 | 779 |
| Theme | 2.22 | 899 |
GagaPete: Regarding difficulty, this is the hard part with these kind of games, balancing costs and adding challenges but still not making it too hard for casual players. And well, balancing takes time which is limited in Ludum Dare. That said I added some levels as response to comments on a previous game, and will try to get better at adding more depth to the simulation part that matters for players.
Belug: Regarding music, I made some for my previous LD game, but this weekend I didn't prepare by practicing music creation in advance so I felt it would take too long for me to get off the ground with that.
madameberry: Did you see the 'story' in the beginning? Basically, in the Netherlands there is a Town called Monster. While the player is not playing as Monster mayor, you build the tower for the mayor. So well you are right you 'am' not the monster, but if you look on my previous LD entries, you see that I'm not much found of making games with war or killing theme. Last two themes I had to be a bit creative to avoid doing that. I admit the Monster Tower game will probably not win the theme competition, but it was the best idea I got when looking in my English dictionary and on wikipedia for alternative interpretations of 'Monster.
I like its :D
Technology-wise — amazing to see something in pure HTML5, with no fancy game engine. Nice work.
As for showing visual feedback on illegal positions, I could probably do that. Though I need to add some mechanism to track cursor position without adding a Tab stop for those positions. Which is probably not to complicated, but needs doing as having to tab through all invalid locations would be annoying.
Maybe the stairs graphics are too colorfull bot everything else fits perfectly.
At first I thought it was a tower where monsters would live, but a tower in the town of Monster is cool too.
If you like to play the updated version, click the source link which takes you to Github where there is a play link for the latest version.