Burned Out, Shut In by cawfee_art


Help a burned out artist to do chores to get back on track!
When days seem to melt together for a work-from-home artist, she gets more and more exhausted and burned out. Help her pick up clothes and do dishes to make life a little easier.
This is my very first solo run and the first time I programmed in Godot. It was quite a challenge (mostly because I'm new to coding) and I couldn't get all the things I wanted to put in to work, so please have a little mercy if it is a little too simple.
You just need your left mouse button to play.
| Link | https://cawfee-art.itch.io/burned-out-shut-in |
| Original URL | https://ldjam.com/events/ludum-dare/54/burned-out-shut-in |
Ratings
| Overall | 658th | 3.474⭐ | 40🧑⚖️ |
| Fun | 867th | 3.042⭐ | 38🧑⚖️ |
| Innovation | 952th | 2.819⭐ | 38🧑⚖️ |
| Theme | 770th | 3.329⭐ | 40🧑⚖️ |
| Graphics | 174th | 4.256⭐ | 41🧑⚖️ |
| Mood | 79th | 4.184⭐ | 40🧑⚖️ |
| Given | 41🗳️ | 54🗨️ |
error text: "Couldn't load project data at path '.'. Is the .pck file missing?"
not sure if it's just my computer being funky ¯\_(ツ)_/¯
And again thank you for being kind to me and my mistakes <3
And congratulations for such a solo project !
Not bad for your first try at doing the coding for a game!
I'm planning to keep working on this as a portfolio piece when I have time. So maybe someday the puzzle will work ^^
I liked that I found a message that the game does not work as it says on the sticky notes. funny detail
and thank you so much for your kind words <333 they make me feel giddy :D
Although the content is not extensive, there are attempts to add some different things, such as interactive scenes and different options leading to different outcomes. If more development time had been given, I believe there would be even more interesting content.
One issue I encountered was during the "painting". I was unsure of what to do exactly. It seemed like a puzzle game, but once I moved a piece, I couldn't move it again. However, despite the puzzle remaining unsolved, clicking the "Next" button still allowed me to continue the story.
Overall, I think the game is well done, and I particularly like the character designs. Keep up the good work!
again, thank you for your kind feedback even when some things still need to fixed! <3
I also really appreciate the ability to continue past a minigame before you've completed it; this is really helpful for people who are either replaying to get a different ending, or who get stuck on a puzzle but still want to experience the story. Skipping a partially-done task is also a cool story/RP mechanic because it lets the player inject a bit of their personality into the story (not having enough energy to finish something as a character detail). Great work - you should be proud of this one!
I had first planned to make other mini-games but I couldn't figure out the code for that ^^' I'm glad that for I managed to do and how liked it is! I'm also glad that the next-button is noticed as a story element :D
Again, thank you kindly for playing (multiple times too! :o ) and for your nice comment! It made me very happy ^^
I felt that simply clicking on dishes and clothes to clean them up felt too simple. I would have liked to have to drag clothes to a bin, scrub food off of plates, or otherwise do a process that felt more mechanical or involved. To mimic the monotonous work that makes doing those tasks hard, but also to represent the therapeutic nature of slowly putting things in their proper place.
The game is simple, but very effective in conveying its themes. And like I said, the art is lovely. A great solo project for someone new to coding, you should be proud :)
I was actually planning to have a drag and drop option for the clothes but I couldn't figure it out on time ^^'
I'm planning to add those mechanics this year (when I manage to learn them)
I do like the idea of scrubbing the dishes clean and I will see if I can manage to try this.
Again thank you for your suggestions and kind words!