Hell Space Ltd. by hinesite

[raw]
made by hinesite for Ludum Dare 54 (JAM)

cover640.jpg

Welcome to Hell Space LTD. Where space doesn't exist unless you catapult your way there. The planet has become overpopulated and we must escape. Our only option is to use the last tool left on earth... A catapult from 450 B.C. Left-click and hold to charge the catapult. Let go to release the catapult. Aim the character with the cursor. Fling the characters at the tower or enemies. Try to build the tower to the white line to progress. Make it all the way to Mars and defeat Elon to win the game. Good Luck!

HineSite (Project Coordinator and Core Developer)

I oversaw the project and was responsible for the core programming. This one ended up being rather brutal. I chose to use a game engine I have never worked in, and ended up drastically changing the game Sunday morning. I chose to use Phaser for this project as our original our direction was going to be physics heavy, but when we weren't happy how the game play was going, so we pivoted to what you see now. It ended up being an extra rough weekend, but it was fun playing with Phaser JS. My main takeaway is to stick with with Arcade physics in Phaser (which would have worked perfectly for our final results).

Jashyua (Audio Creator and AI Graphics Generation Guru)

As the audio technician for HellSpace LTD. I spent 90% of my time in Garageband producing several theme tracks and a multitude of sound effects to help bring the game to life. Being quite familiar with the software I figured Garageband was the way to go even though I haven't used it in over a year. I underestimated how many features and keyboard shortcuts I had forgotten so it was a bit rough at first but after a few hours of playing around I was off to the races. It was really nice to rekindle that flame and especially fun making the final boss track with the various Elon Musk sound bites injected. The theme tracks were all made with my Akai MPK mini midi controller and each software instrument carefully selected and fine tuned to what I felt would fit the backdrop of each level. The majority of the sound effects were recorded using an old microphone I purchased on amazon for $30. It took quite a bit of tweaking the equalizer to make each sound as crispy as possible but overall I was pretty pleased with how things turned out. I just typed some words into a textbox.

Noah Whittington (Game Debugger, Tester, and Bits and Bobs Guy)

It needs to be perfect.

Grouchy Wolf (Creative Director and Graphics Designer)

I made the millions of people trying to escape this forsaken planet… using Adobe Illustrator and visual reference of people rock climbing.

Bugs

  • Due to my laziness, many of the calculations are based on 30fps, and my attempt at locking the game to 30fps didn't work. The catapult should take about 3 seconds to charge, if it is faster than that, you might try dropping the refresh rate on your monitor. -HineSite

Ratings

Overall 896th 3.183⭐ 32🧑‍⚖️
Fun 693th 3.283⭐ 32🧑‍⚖️
Innovation 798th 3.067⭐ 32🧑‍⚖️
Theme 952th 3⭐ 32🧑‍⚖️
Graphics 798th 3.183⭐ 32🧑‍⚖️
Audio 463th 3.362⭐ 31🧑‍⚖️
Humor 43th 4.276⭐ 31🧑‍⚖️
Mood 565th 3.534⭐ 31🧑‍⚖️
Given 30🗳️ 38🗨️

Feedback

GhastlyMicrowave
03. Oct 2023 · 01:48 UTC
Interesting game, I couldn't win and softlocked a couple times- the sensitivity on the catapult was really hard to control.
LDJam user 131145
03. Oct 2023 · 01:56 UTC
Extra credit for adding the "Wilhelm scream"! I think the power could have been toned down a bit.
JasonM
03. Oct 2023 · 01:56 UTC
Took me a little bit to figure out the game play. I really enjoyed the sound effects.
Deruitda
03. Oct 2023 · 01:59 UTC
The catapult is very hard to control, I ended up closing myself in a few times and was left with no choice but to refresh the page
StvUP
03. Oct 2023 · 02:02 UTC
Interestingly fun game! Screams took me by surprise.
MAR Zockmeister
03. Oct 2023 · 02:04 UTC
Haha, funny game. A reload button and an in-game mouse cursor would be cool. But overall nice little game. :smile:
Compasslg
03. Oct 2023 · 02:08 UTC
Didn't fully understand the game at first, but once I god the idea it was definitely fun to play! Elon should fund this game.
TheMixedMaster
03. Oct 2023 · 05:26 UTC
Any game where you fight Elon Musk as the final boss gets a seal of approval from me. I also got softlocked a few times. There were a couple times also where one alien was stuck at half heath and all my projectiles kept flying through it. Eventually I killed it though. Overall 5/5 humor.
LDJam user 280509
03. Oct 2023 · 07:59 UTC
LOL the 3rd game I played in this Ludum Dare with Elon Musk.

Like the voice dubbing. Huge potential for making some frenzy otomads with it.
OWC
03. Oct 2023 · 12:42 UTC
What could be better than shooting people from a catapult? Not in the real world, of course. A very fun game!
Don Fouts
03. Oct 2023 · 15:46 UTC
Interesting take on the theme. As others have said controlling the catapult was difficult. I think some sort of aiming indicator would have helped. I found that the easiest way to win was to aim straight into the air, hold my mouse in one spot and throw people straight up until I made a tower of people. Overall nice entry.
zanagi
03. Oct 2023 · 16:58 UTC
Probably the goofiest game I've played during this jam, great job :laughing:
Would've loved a restart button somewhere as I was soft-locked during my first playthrough but luckily managed to beat the game during my second playthrough.
Underlig
04. Oct 2023 · 07:08 UTC
This was fun, quick and enjoyable, nice visuals, and awesome start and end screen, great artwork.
Things that could be added, is ofcourse all the additional mechanics that one doesnt have the time to implement during this, im also thinking that something like the different people you throw have different "bounce" effects, like someone sticks on impact some bounce once before stick and such, for some added difficulty and diversity in how you build your human tower.

Great work =)
🎤 hinesite
04. Oct 2023 · 14:21 UTC
@underlig That is a great idea! We did originally want different effects, but we didn't even have time to consider what those might be. This one was extra rough switching to a new game engine, but I don't have to tell you how that goes...
zoeek
04. Oct 2023 · 21:00 UTC
I enjoyed shooting things at Elon
frozenfire92
07. Oct 2023 · 12:31 UTC
What a funny entry! The concept is solid, but the controls were very difficult :sweat_smile: Those dang space cars were hard to shoot down. Keep on making games!
donvermo
12. Oct 2023 · 18:14 UTC
The game was a bit hard to control, it seemed like the catapult was not the point of origin from which you fired? Then it wasn't immediately obvious either as to how you could influence the angle. The humor was there though and that did give me a chuckle.
EgorMnc
14. Oct 2023 · 14:48 UTC
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
Recher
16. Oct 2023 · 15:56 UTC
Completely weird and WTF. I loved it ! Especially the sound of launched people ! A curve showing the preview of the people trajectory (at least at the first levels) would have been nice.

People are a little too "sticky", but I guess it's part of the game rules. I ended like this:

![Screenshot from 2023-10-15 23-38-29.png](///raw/034/43/z/6059c.png)