Just another random TD by LeReveur

[raw]
made by LeReveur for Ludum Dare 54 (JAM)

Cover image

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As the title say, this is just a tower defense : you'll be overrided by monsters waves, and between them you have to place towers to defend the heart (blue circle at the center)
While the next wave is preparing (for 20 s.), you can drag and drop one of the towers from the bottom (coloured circles), if you have enough money, and if the tower don't block the access to the heart. Each killed monster gives money, and there is no win condition, you just lose if the heart gets down to zero.

_

Really did not have any original idea for this one, so I decided to explore one genre I never done yet : tower defense. The only link to the theme is the limited space you have to set towers (and the fact you can't fill it).
Due to bug fighting, I didn't really have time to balance it, but if it comes that this is too easy or too hard, I will try to change this (but as I don't want to make a post-mortem version, if the balancing changes too much the core game, I will give up on this). That said, there is very few randomness (only the start position of each monster), and I tried to set something ressembling, at least a little, to a "difficulty ramp".

Ratings

Overall 912th 3.159⭐ 24🧑‍⚖️
Fun 583th 3.432⭐ 24🧑‍⚖️
Innovation 1103th 2.341⭐ 24🧑‍⚖️
Theme 554th 3.659⭐ 24🧑‍⚖️
Graphics 984th 2.386⭐ 24🧑‍⚖️
Humor 919th 1.775⭐ 22🧑‍⚖️
Mood 1055th 2.429⭐ 23🧑‍⚖️
Given 19🗳️ 26🗨️

Feedback

September-XYZX
03. Oct 2023 · 05:51 UTC
Not a bad tower defense game at all, and thinking about space actually does make it more tactically-interesting than the average game of the genre.

The one huge balancing issue is that the big purple enemies are either excessively tanky or just outright unkillable. Even with the full focus of 6 $1000 towers, I never saw a single one die. Because they're so slow, and your towers seem to always focus on the biggest enemy, this allows for every other enemy to go by, and the game becomes unwinnable by wave 7.
DeltaMain
03. Oct 2023 · 07:31 UTC
Such an interesting theme use! Incudes to think strategically and build the most effective structure - spiral. Reminds me infinitode with all these shapes.
Sacramentix
03. Oct 2023 · 09:56 UTC
Nice game i've survive till round 11 died to 69th enemy out the 75 :(
🎤 LeReveur
03. Oct 2023 · 18:52 UTC
Thank you all for your kind comments and advices!

@september-xyzx: This is not a balancing issue, there is really a strategical way to "win" the game :grin: (well, by "win" I mean : go until you can't add towers anymore, and then stand by to see how much money you can get before losing) and I can assure you the "big whales" are beatable (see DeltaMain's comment, and my screen below) - and yet, you didn't see the forth ennemy wich is worse :rofl:

@deltamain: I don't know Infinitode, I will search it for my knowledge, thanks! :smiley: I was inspired by another game, even if this one is not very known (it was an old web-game, I don't even remember the name, and is not inline anymore since years)

@sacramentix: Great! You can beat more with improved strategical, but this takes time and I know that while testing LD entries, time is essential - but if you want to retry it, you may want to test this strategical way, like example below :smile:

![LD_54_-_Just_another_random_TD_screenshot_2023-10-03_20-40-49.png](///raw/b3/z/5f5da.png)
KutaryouShinkoku
04. Oct 2023 · 05:08 UTC
![7.png](///raw/b40/e2/z/5f80d.png)

Fun game! Simple mechanics but fun and fits the theme.

But I didn't find the function of demolishing buildings. It was almost full when I was on W7. After that, I couldn't do anything but wait for the game to end.
🎤 LeReveur
04. Oct 2023 · 15:55 UTC
@kutaryoushinkoku Yes, at first I planned to add a demolishing function, but then I realized that not being able to demolish adds lot more strategical to the game, and enforces compliance with the theme :grin:
Thank you for playing it and your comment!
Wouter52
07. Oct 2023 · 12:02 UTC
What a fun game! To be honest, I did not read the description and just went in. Then I was like: "eeeuh how do I play?", but after one round I knew what to do: Tower Defense! :D I love those kinds of games.

In one way I think it's a smart decision to not implement some sort of demolishing feature. That way the player needs to be very careful what kinds of defense is built. Also, now there is a reason for the theme to be in here: there is litterally limited space.
However, the issue with this approach is that there is some kind of limit to your game. It can't be played as an arcade, because at some point, you can't build anymore defense and then it becomes a waiting game

Some music and/or sound effects would really add to the game :-)
DanielD
07. Oct 2023 · 23:25 UTC
Really fun and addictive, ended up playing for like 15 minutes!
GreenPig
07. Oct 2023 · 23:26 UTC
Cool game, it was quite entertaining despite the minimalistic graphics. Would have been great the delete existing towers, but beside that it was fun to play. Sadly I've lost at the 9th wave. Good work!
dxk2294
08. Oct 2023 · 00:21 UTC
Hexagons are the bestagons.

I love me my old-school maze-building TDs. I would have liked to hear some sound effects, but had fun time nonetheless.
Hengen
09. Oct 2023 · 16:54 UTC
Im a sucker for TD games as they tend to tickle my brain right! So this hit the spot perfectly! I guess my only gripe is that i think some sound effects and music would go a long way here. Anyways, the gameplay is solid, and overall it feels really complete! Good job dude 👌

![awesometd.png](///raw/66d/3/z/60147.png)
MallyKM
09. Oct 2023 · 16:54 UTC
This is a really cool TD game! I did mess up a single placement early on that screwed me in the long run though haha
gamebuilder
09. Oct 2023 · 21:41 UTC
I got to round 10. A fun game which got me to think and strategize. I like the simplicity of the gameplay. It would be good to have sound effects or music but that's a minor point. Had a good time playing this game. Nice work.
yifengqing
12. Oct 2023 · 06:49 UTC
Nice concept, but I don't know the scope of the tower.
🎤 LeReveur
12. Oct 2023 · 16:41 UTC
@yifengqing: yes, each tower have its own parameters, and you can only infer those by test (scope, power, shooting rate, etc.), as you don't know neither the attackers parameters (life, speed, bounty, etc.). It's a choice I made, even if some TD give one or more of those parameters (eg. remaining life of monsters) I was thinking that this would reduce the "limited" aspect of the game
donvermo
12. Oct 2023 · 18:26 UTC
Game was pretty fun but you quickly run out of space and things to do, this means you either just wait for the game to end or restart to game to fix some kind of mistake. Having a demolish function that costs money might make this more interesting so there is still a risk reward kind of situation:

![TD.PNG](///raw/0ef/1/z/6036e.png)
🎤 LeReveur
13. Oct 2023 · 05:41 UTC
@donvermo: You're right about the second part of the game that is only a watch-the-result part - and if I had not lose so much time, I would have probably at least reduce the stand-by (eg. canceling the inter-wave when all remaining slots are non-buildable, and/or speeding-up the waves, but both implies too much changes in the game structure). However, as I said before, no bulldoze function is a choice, as this increase the importance of first part, wich then become a long-term strategical view and force to make choices between spare some money and space or insuring the victory on the first waves
Anyway, thanks for playing the game and the interesting comment - and the screen, even if I found by testing two build paterns surprisingly way more effective than the single spiral :grin:
(first is a pattern I name "snowflake", and second a pattern I name "double-walls direct spiral", but I didn't find out yet which one is the best)
Skosnowich
13. Oct 2023 · 08:17 UTC
Only skimmed over the comments here, but I agree that being able to skip the countdown to the next wave would be very nice - Especially in the end where you only watch. Also being able to speed-up the waves would be cool. I think being able to bulldoze or upgrade towers would go against the spirit of the theme. :smile: (But I also would've liked that. :grimacing:)

Very nice little TD game. My layout and score (love that you have a function for the screenshot directly implemented):

![LD_54_-_Just_another_random_TD_screenshot_2023-10-13_10-16-38.png](///raw/c31/z/603b2.png)
TeaWhyDee
13. Oct 2023 · 17:54 UTC
more interesting than most TD games
gamebuilder
15. Oct 2023 · 01:58 UTC
My teammate @genie set a new record just now:

![td-wave20b.PNG](///raw/967/21/z/60491.png)
gamebuilder
15. Oct 2023 · 18:03 UTC
And today @genie reached Wave 24!

![td-wave24.PNG](///raw/967/21/z/6050f.png)
Johnsensei
15. Oct 2023 · 19:18 UTC
Would have like some audio but very competently done tower defense game. Easy to understand. If it did have audio and I'm just not hearing it, my bad. I'm playing on a sketchy audio set up.
🎤 LeReveur
17. Oct 2023 · 05:24 UTC
@gamebuilder: the first screen is under my best score, but the second is one wave and $51900 above, so you can tell to @genie congratulations from me for being officialy, as far as I know, the record holder :confetti_ball: - also, I think this is maybe the first of my LD's that someone play it to get the record and tell me in the comments, it may seem trivial but I have to say that this means a lot for me, so: thank you a lot!

@johnsensei: your set up is not at fault, I did not have time to add sound (nor refining the placeholders/"programmer art" :sweat_smile:) - I would have like to (and I do when I can), but as I published few minutes before deadline, I freezed all the gameplay/arts/assets parts as it was. Even if I never go for Compo and never expect to be ranked on top in any ranking category, after deadline I try to change nothing, and if I think I have to, I only allow myself bug fixes and fine adjustments - f.ex. here, I only tuned existing parameters in order to balance it a little by the minutes after deadline (and only enough to get something more playable for my taste)
gamebuilder
18. Oct 2023 · 01:03 UTC
@lereveur you’re welcome, and I’ll pass on the praise to @genie. It took her many hours of practice to reach Wave 24, but she had a lot of fun in the meantime.
LDJam user 372350
19. Oct 2023 · 01:36 UTC
fun game, like the hex grid, super simple but good game loop.
Matootsy
19. Oct 2023 · 05:30 UTC
It's interesting to make of a tower defense on limited space. Perhaps a button to skip the time counter when we have placed all the towers. And maybe increase the speed of the movement of the enemies. Anyway, it works well for a first prototype. Well done.