Just another random TD by LeReveur

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As the title say, this is just a tower defense : you'll be overrided by monsters waves, and between them you have to place towers to defend the heart (blue circle at the center)
While the next wave is preparing (for 20 s.), you can drag and drop one of the towers from the bottom (coloured circles), if you have enough money, and if the tower don't block the access to the heart. Each killed monster gives money, and there is no win condition, you just lose if the heart gets down to zero.
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Really did not have any original idea for this one, so I decided to explore one genre I never done yet : tower defense. The only link to the theme is the limited space you have to set towers (and the fact you can't fill it).
Due to bug fighting, I didn't really have time to balance it, but if it comes that this is too easy or too hard, I will try to change this (but as I don't want to make a post-mortem version, if the balancing changes too much the core game, I will give up on this). That said, there is very few randomness (only the start position of each monster), and I tried to set something ressembling, at least a little, to a "difficulty ramp".
| Link | http://workshop.xenedon.com/LD54/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/54/just-another-random-td |
Ratings
| Overall | 912th | 3.159⭐ | 24🧑⚖️ |
| Fun | 583th | 3.432⭐ | 24🧑⚖️ |
| Innovation | 1103th | 2.341⭐ | 24🧑⚖️ |
| Theme | 554th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 984th | 2.386⭐ | 24🧑⚖️ |
| Humor | 919th | 1.775⭐ | 22🧑⚖️ |
| Mood | 1055th | 2.429⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 26🗨️ |
The one huge balancing issue is that the big purple enemies are either excessively tanky or just outright unkillable. Even with the full focus of 6 $1000 towers, I never saw a single one die. Because they're so slow, and your towers seem to always focus on the biggest enemy, this allows for every other enemy to go by, and the game becomes unwinnable by wave 7.
@september-xyzx: This is not a balancing issue, there is really a strategical way to "win" the game :grin: (well, by "win" I mean : go until you can't add towers anymore, and then stand by to see how much money you can get before losing) and I can assure you the "big whales" are beatable (see DeltaMain's comment, and my screen below) - and yet, you didn't see the forth ennemy wich is worse :rofl:
@deltamain: I don't know Infinitode, I will search it for my knowledge, thanks! :smiley: I was inspired by another game, even if this one is not very known (it was an old web-game, I don't even remember the name, and is not inline anymore since years)
@sacramentix: Great! You can beat more with improved strategical, but this takes time and I know that while testing LD entries, time is essential - but if you want to retry it, you may want to test this strategical way, like example below :smile:

Fun game! Simple mechanics but fun and fits the theme.
But I didn't find the function of demolishing buildings. It was almost full when I was on W7. After that, I couldn't do anything but wait for the game to end.
Thank you for playing it and your comment!
In one way I think it's a smart decision to not implement some sort of demolishing feature. That way the player needs to be very careful what kinds of defense is built. Also, now there is a reason for the theme to be in here: there is litterally limited space.
However, the issue with this approach is that there is some kind of limit to your game. It can't be played as an arcade, because at some point, you can't build anymore defense and then it becomes a waiting game
Some music and/or sound effects would really add to the game :-)
I love me my old-school maze-building TDs. I would have liked to hear some sound effects, but had fun time nonetheless.


Anyway, thanks for playing the game and the interesting comment - and the screen, even if I found by testing two build paterns surprisingly way more effective than the single spiral :grin:
(first is a pattern I name "snowflake", and second a pattern I name "double-walls direct spiral", but I didn't find out yet which one is the best)
Very nice little TD game. My layout and score (love that you have a function for the screenshot directly implemented):



@johnsensei: your set up is not at fault, I did not have time to add sound (nor refining the placeholders/"programmer art" :sweat_smile:) - I would have like to (and I do when I can), but as I published few minutes before deadline, I freezed all the gameplay/arts/assets parts as it was. Even if I never go for Compo and never expect to be ranked on top in any ranking category, after deadline I try to change nothing, and if I think I have to, I only allow myself bug fixes and fine adjustments - f.ex. here, I only tuned existing parameters in order to balance it a little by the minutes after deadline (and only enough to get something more playable for my taste)