Super Drillboy by jordantanner

Plummet ever downward through a randomly generated dungeon-chasm.
Controls
Use arrow keys or WASD
- Left/Right - Move
- Hold Down - Drill Downward
- Hold Up - Slow Glide
How to Play
- Collect 50 Gems to grant Turbo Break mode.
- Destroy weak blocks and avoid damage blocks.
- Fall as far as possible.

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Post-Compo Version

- Three distinct levels each with their own music
- Improved character sprite and animations
- Better gem sprites / Added large gem
- Added proper tileset and parallax backgrounds
- Smoother camera and character motion
- Upgraded VFX
- More map sections
Try the Post-Compo Version HERE
(Please only rate the Compo Version)
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| Source Code | https://github.com/mrjordantanner/super-drillboy |
| Compo Version (Web) | https://jordantanner.itch.io/super-drillboy-ld54 |
| Post-Compo (Web) | https://jordantanner.itch.io/super-drillboy |
| Original URL | https://ldjam.com/events/ludum-dare/54/super-drillboy |
Ratings
| Overall | 153th | 3.625⭐ | 30🧑⚖️ |
| Fun | 102th | 3.75⭐ | 30🧑⚖️ |
| Innovation | 232th | 3.25⭐ | 30🧑⚖️ |
| Theme | 274th | 3.25⭐ | 30🧑⚖️ |
| Graphics | 231th | 3.286⭐ | 30🧑⚖️ |
| Audio | 185th | 3.161⭐ | 30🧑⚖️ |
| Mood | 212th | 3.204⭐ | 29🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
I got to 1299m, turbo break was my favorite part.
GG for this entry.
Very cool
so juicy to go quickly, you did such a great job !
GG for this game ! Good job team :D
Neat game, well done!
In conclusion, this is a nice entry with a well implemented idea, well done!
I liked that your had the time to implement the super drill mode : it really feels rewarding to just destroy everything !
One bad point : I almost felt like the game became less interesting and less challenging with time because of the space restriction : It was more fun with many lanes to chose from instead of the 3 we end up with. Maybe you could increase the number of lanes again after a while ?
I think it would be nice to have some way to come in and out of the central tunnel, the gameplay gets a little bit less interesting when the playing field is too limited imo.
Daje forte sempre
Really love the juice from drilling blocks, sound animations and camera shaking make me want to do it.
In my opinion glide move not necessary, game speed is fast, me as player often did not have time to react to press up button. You can leave only free fall and drilling movements, slightly decrease free falling speed.
As i said above the blocks drilling process is very enjoyable, that would be cool to reward player for it, something like a small percentage to find HP.
Also i played post jam version, you're doing great job with new graphics and motions, the game began to play with new colors!
Got ~4700 pts from jam version and ~9380 pts at post jam version.
Great job! :clap:
I think that you found something really great from the very start with this drilling mechanic. breaking the blocks as you go is just so satisfying together especially when you get that boost and you just destroy everything in your way. the sound design helps a lot too!
The use of the theme is simple but it blends so well with the gameplay and creates something awesome.
I don't even mind that there isn't music I am completely fine with just the sound effects in this case
I am glad that you were able to expand on a lot of the ideas form the original build. I feel like you grabbed the exact things that made it so satisfying for me in the first place and improved them tenfold providing something really addictive. also the visuals were p good in the original build but they are absolutely fantastic in the new one I love them!!
this is one of the most fun games I have played so far, great job!!

Had some frame drops on hitting checkpoints occasionally, and got stuck a few times - main thing I would ask for is to change the gem count into a bar that fills up and drains when you are in super drill mode, maybe draining faster over time to help keep the awesome feeling of the combos.
Thoroughly enjoyed this one, good job
Addictive and genuinely wild!
You've brought the retro-game feeling so well + the graphics, the tunes and the gameplay are so good! This parallax is amazing!!!
It seemed a bit easy though :D - *although* I find this part fun too (it got me into a flow state that never ends, was good!) - I basically held the down the S button and almost never released it. Seems I did beat the highest score (just got 14k) and still had 3 lives - decided to give up and pew-pew my remaining 3 lives. Maybe it *finally* felt repetitive.

I saw some very cool mechanics here - and congrats on the procedural generation - very well implemented! ^^