Grocery Run by delauraen

Grocery Run
Everyone knows you HAVE to carry all your grocery bags in one trip or it doesn't count. Play as bag lady, carry as many groceries as you can handle but be careful because the more you carry the slower you move - you may need to dodge a rogue gang of geese that are out to steal those groceries. Get as many groceries to the end as quick as possible!
https://youtu.be/iyknsrMFUeA
Controls
- Third person controls - mouse to look around, WASD to move
- F to pickup items
- G to drop items
- P to pause/resume game
- Alt + F4 to quit :)
Tech
- Created entirely in Blueprints!
- Unreal Engine 5.3
- Platform: Windows Only
Credits
- all my friends for bouncing ideas off of 😁
- Animated Woman by Quaternius
- Lesser snow goose by Poly by Google CC-BY via Poly Pizza
- trah bag grey by Jens Kull CC-BY via Poly Pizza
- Road Kit by Kenney
- Airport Lounge by code_box
Devlog
Another solo entry to Ludum Dare, I didn't accomplish as much as I originally wanted (per usual) but I did enjoy learning new things and felt a lot more comfortable in the 3D space. I may continue to iterate with the new 3 week option to see if I can get this into a more complete game.
Some additional notes: - Picking up multiple items and storing them without an actual inventory system proved interesting. I ended up using the socket manager to fulfill this but quickly encountered may problems with this as you drop, the goose steals. Figuring out the collision/overlap logic was interesting. - * Changed some stuff at the end to cleanup the blueprints and broke the tracking/dropping so it's a bit jank, won't be able to fix before end of jam :cry: *
Ratings
| Given | 6🗳️ | 10🗨️ |
I'll be honest, the concept has a lot of promise and could turn into a really fun party game! But some improvements would have to be made.
@antoine-aubert - oh no! I'm new to unreal so it's possible the prototype assets I had set to the highest. I'll consider this next time as there's no reason this should be.... that gpu intensive 😅
@jozgames - hope I'm not butchering the translation but the bag lady and learning how to attach to the model was so funny looking so I just had to include it
@anton4ik-dev - thanks! I'm hoping to put in more work in the next few weeks to make it more complete. I kinda built out functions but didn't really have time to put it all together 😅
@shpimpasta - Appreciate the valid even if a little harsh feedback 😁, I totally agree that there isn't really a complete experience here. I put together a couple of different mechanics during prototyping because at first I was prioritizing learning, but when it came to integrating it I ran into issues and of course scope creep. As someone still somewhat new to unreal engine and working solo it can be difficult to commit enough time into this while planning appropriately. This also explains the pickup/drop bag behavior, I avoided an actual inventory system and instead used attach to actors via collision, when it was just one bag it was fine but adding multiple I should have revisited the problem.
Thanks for the comments and appreciate you playing my ~~game~~ sandbox!