Sampler by caeonosphere

A short, creepy narrative puzzle game.

WASD + mouse, hold left click to pick things up, Space to jump. Can be beaten in under 5 minutes, if you can figure out what's being asked of you. I was hoping to have more... content... got caught up in polishing the core systems instead. And VO. And conlangs. Oops.
HINTS
Three boxes room: !> Stack all three boxes into a tower.
Five buttons room: !> This is just the game Simon — each word spoken corresponds to one of the five symbols. If you get it right, the pattern will repeat extended by one. If you get it wrong, a new pattern will start. The game continues until you make several mistakes.
End: !> You always get the same ending no matter how well you do.
- Done with Unity/C#, Photoshop, Illustrator, Blender, FL Studio, and Audacity.
- The written language is rendered in Tennent. Font face by Bryson Schnaitmann.
- The spoken language was built using Vulgarlang. I did the VO with the help of Katie Linero's IPA Reader.
- Ambience from nick121087 on Freesound.
- Check out my other projects here!
| Link | https://github.com/thquinn/Sampler |
| Link | https://github.com/thquinn/Sampler/releases |
| Link | https://thquinn.itch.io/sampler |
| Original URL | https://ldjam.com/events/ludum-dare/54/sampler |
Ratings
| Overall | 74th | 3.917⭐ | 26🧑⚖️ |
| Fun | 174th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 230th | 3.261⭐ | 25🧑⚖️ |
| Theme | 295th | 3.104⭐ | 26🧑⚖️ |
| Graphics | 72th | 3.979⭐ | 26🧑⚖️ |
| Audio | 32th | 4⭐ | 26🧑⚖️ |
| Humor | 233th | 2.275⭐ | 22🧑⚖️ |
| Mood | 2th | 4.583⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 28🗨️ |
It would make it much-much easier for people to play it, so you get more ratings and feedback.
It looks like the game is decent, so it would be a pity if not enough people end up playing it.
I see that you made it with Unity. Unity has a good enough web builds that can run simple 3D games with a stable frame rate.
Also, it might be easier to upload it to itch io and add a link to it here.
ldjam site is tricky when it comes to embed-games as there are many limitations that may stop your game from launching.
I've seen some of the Unity games being runnable here on ldjam though, so it should be at the very least possible.
@quasilyte Unfortunately I had to be on a plane like 10 hours after the compo deadline, so I only got the one build out — when I get back home I’ll definitely put a web version up on Itch.
@dovodx I would have loved to add more meat! I gotta learn to prioritize content instead of spending hours on, for example, extremely subtle fake reflections.
You know, I read this in the notification and thought: "hmm, I'll check it out later".
And then I realized I can't find a notification history, so I can't jump back to this game!
Luckily, I managed to find it in my browser history.
Whew, that was a close one.
I really tried, but couldn't solve the 3-box puzzle. :D
I tried stacking them, moving them, throwing them at different places, throwing them at each other, phasing them through the textures out of existence. Nothing makes this fellow behind the glass impressed!
Here is a short demonstration of what I had to go through (box glitching included):
( In case if video embed below doesn't work `https://www.youtube.com/watch?v=1CbfxrQnby0` )
https://www.youtube.com/watch?v=1CbfxrQnby0
Please give me some direction so I can continue playing it. :)
I want to finish the game before rating it.
https://www.youtube.com/watch?v=6DIpSoUcjkw
I tried to think out of the box.
The eye-guy comment proves that they were not see this coming.
If you don't have a 120Hz+ monitor to test on, you can try temporarily slowing down the physics tick rate to something like 20Hz and see if things still look smooth. If they do, you know the interpolation is working. Then you can just set it back.
Making a game in 3D as well is very impressive. Especially for a compo game. The puzzles are interesting and unique and the ending scene when you realise
!> you are a meal for the creature watching you genuinely gave me goosebumps.
An excellent entry. There's really not much to critique. Even if the assets are simplistic they really match the clinical theme the game is trying to get across. A really great entry.
EDIT: OK, I reloaded and went full screen immediately and figured it out. Was able to play through. Great game, very atmospheric. I blundered my way through the level with the triangle buttons somehow - didn't do anything systematic. The ending was very cool. Nice work!
Cubes were a little too physic, it was a pain to stack them all three, I had to check the hint to be sure I was doing the correct thing :sweat_smile:
I passed the simon by doing random things :shrug:
But well done!
I really enjoyed the game, very well made!
I assume there's no way to win the pentagon-button-pushing game? I had a pretty good run in one of my attempts. In any case, here's the recorded video for extra feedback. Cheers!
https://www.youtube.com/watch?v=tkk2Mo6BOyg