Voidomana by TheSecondLeft

[raw]
made by TheSecondLeft for Ludum Dare 54 (COMPO)

Collect mana and exchange it for bonuses. Don't be eaten by the impending void as far as you can1.png2.png3.png

Ratings

Overall 178th 3.575⭐ 22🧑‍⚖️
Fun 275th 3.1⭐ 22🧑‍⚖️
Innovation 155th 3.525⭐ 22🧑‍⚖️
Theme 190th 3.625⭐ 22🧑‍⚖️
Graphics 203th 3.4⭐ 22🧑‍⚖️
Audio 186th 3.158⭐ 21🧑‍⚖️
Mood 204th 3.237⭐ 21🧑‍⚖️
Given 21🗳️ 10🗨️

Feedback

Bastian Bresson
02. Oct 2023 · 20:21 UTC
The arrows around the player is really well made!
Nota p a
03. Oct 2023 · 14:48 UTC
Interesting project
Alexey Akulovich
03. Oct 2023 · 16:51 UTC
It was not immediately clear what needed to be done. It seems that if it weren't for that thrown color not disappearing, it would be clearer.

And, if I understand correctly, this is a game without the possibility of winning?

The ever-shrinking sphere reminded me of my game from LD'42 :)
Punkreatic
04. Oct 2023 · 11:59 UTC
Good the game!I like this and circles;)
UsagiTsukino
04. Oct 2023 · 21:44 UTC
idea is good, mixing these spheres is fun enough
Nevernox
06. Oct 2023 · 20:38 UTC
Nice idea with mixing the spheres! Near the end they tend to spawn in the void more, than in available space, but that adds to the theme on imminent limited space as well x)
ashia
11. Oct 2023 · 19:48 UTC
милый гг!
WiredOverload
11. Oct 2023 · 20:02 UTC
Pretty fun game! It did take me a bit to realize that the "recipes" had to be done in order which led to me wasting a lot of orbs. The game also just became generally impossible after the space shrinks a good amount as the orbs would still spawn in the void, meaning you would just have to sit and wait for a new yellow to spawn in your area. The game is also just very long with my time being around 15 minutes, which unfortunately meant that I was waiting for orbs to spawn for a pretty long time. Overall though, the core game loop was fun and I enjoyed having to manage my inventory with what was nearby. Good Job!